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UDK iOS, May/July: Masked materials not working without light shafts.

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    UDK iOS, May/July: Masked materials not working without light shafts.

    I just updated my iOS game to the July UDK (also tried May and this issue was present there too). I'm testing on an iPad 2. If bAllowLightShafts=False (I want this because I prefer MSAA), no masked materials in the game work. If bAllowLightShafts=True, they all work fine. This seems like it would make any game using masked materials unshippable on anything sub-iPad2 spec (since it would default to bAllowLightShafts=False), but that's assuming the issue occurs there too.

    bAllowLightShafts=True


    bAllowLightShafts=False, notice the absent trees.
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