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UTTeamGame - multiplayer, join clients first spawn issue.

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    UTTeamGame - multiplayer, join clients first spawn issue.

    I try to create multiplayer game by start a host and enter console command in client to join that (command 'open 127.0.0.1')
    but problem occur in client instance at first time game start some character team number is equal to 255 while get team number in SetCharacterClassFromInfo function in UTPawn class, result is some character material is not change to exact material for each team (team 0 and 1);

    As you can see on this video
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