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    glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE

    While testing udk on iOS my iPad 2 encountered this error
    [0071.83] Log: Game is crashing: UE3SYS:CRASH: /UnrealEngine3/Builds/BUILD-08/depot/UnrealEngine3/Development/Src/../../Development/Src/ES2Drv/Src/ES2RHIDrawing.cpp(1597): Assertion failed: glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE
    FrameBuffer is not complete, error is 8d56

    UE3SYS:GAME: UDK
    UE3SYS:ENGINEVERSION: 10246
    UE3SYS:CHANGELIST: 1340247
    UE3SYS:CONFIGURATION: Release
    CallStack:
    * * * * 0 * UDKGame * * * * * * * * * * * * * * 0x01158eb8 _ZN12TSparseArrayIN4TSetIN8TMapBaseIm15FES2FrameBu fferLj0E20FDefaultSetAllocatorE5FPairENS4_8KeyFunc sES3_E8FElementE21TSparseArrayAllocatorI17FDefault Allocator25FDefaultBitArrayAllocatorEE5EmptyEi + 42048
    * * * * 1 * UDKGame * * * * * * * * * * * * * * 0x0059abb0 _ZN22FUnitTestExecutionInfoD2Ev + 26124
    * * * * 2 * UDKGame * * * * * * * * * * * * * * 0x01129be0 _ZN6TArrayI8FASValue17FDefaultAllocatorE4CopyIS1_E EvRKS_IS0_T_E + 48960
    * * * * 3 * UDKGame * * * * * * * * * * * * * * 0x01129d94 _ZN6TArrayI8FASValue17FDefaultAllocatorE4CopyIS1_E EvRKS_IS0_T_E + 49396
    * * * * 4 * UDKGame * * * * * * * * * * * * * * 0x0112a4a0 _ZN6TArrayI8FASValue17FDefaultAllocatorE4CopyIS1_E EvRKS_IS0_T_E + 51200
    * * * * 5 * UDKGame * * * * * * * * * * * * * * 0x010abb18 _ZN19FFileManagerNetwork13EnableLoggingEv + 44364
    * * * * 6 * UDKGame * * * * * * * * * * * * * * 0x010c0034 _ZN19FFileManagerNetwork13EnableLoggingEv + 127592
    * * * * 7 * UDKGame * * * * * * * * * * * * * * 0x00793e6c _ZNK27FNavMeshRenderingSceneProxy18GetMemoryFootpr intEv + 44388
    * * * * 8 * UDKGame * * * * * * * * * * * * * * 0x0079a2d8 _ZN16FRenderingThread3RunEv + 12
    * * * * 9 * UDKGame * * * * * * * * * * * * * * 0x0115c2f8 _ZN12TSparseArrayIN4TSetIN8TMapBaseIm15FES2FrameBu fferLj0E20FDefaultSetAllocatorE5FPairENS4_8KeyFunc sES3_E8FElementE21TSparseArrayAllocatorI17FDefault Allocator25FDefaultBitArrayAllocatorEE5EmptyEi + 55424
    * * * * 10 *UDKGame * * * * * * * * * * * * * * 0x0115c128 _ZN12TSparseArrayIN4TSetIN8TMapBaseIm15FES2FrameBu fferLj0E20FDefaultSetAllocatorE5FPairENS4_8KeyFunc sES3_E8FElementE21TSparseArrayAllocatorI17FDefault Allocator25FDefaultBitArrayAllocatorEE5EmptyEi + 54960
    * * * * 11 *libsystem_c.dylib * * * * * * * * * 0x33f38735 _pthread_start + 320
    * * * * 12 *libsystem_c.dylib * * * * * * * * * 0x33f385f0 thread_start + 8
    Currently udk on iOS will always error out before loading the map

    #2
    Did you find the solution for this? Or does anyone else?

    Comment


      #3
      No udk on iOS does not work on any map at all E.g a blank map does not fill the frame buffer up ( I checked with Xcode debuging and udk does not go near the max memory size on the iPad 2 yet crashes poor programing again epic http://forums.epicgames.com/threads/...g-game-crashes )
      Only solution is to wait for engine qa to find the cause of the problems and fix it

      Comment

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