Repro information
UDK Builds: UDK-2012-07, UDK-2012-05
Devices: iPad 2, iPad 3
This is in regards to the UDK RTS Starter Kit (http://udn.epicgames.com/Three/Devel...tarterKit.html).
After deploying and playing on a device, after about 3-5 touches (finger down, finger up), touches appear be ignored.
This problem does not reproduce on the Mobile Previewer.
Steps I took:
1) Downloaded the Starter kit and 2 provided patches
2) Un-zip starter kit, applied the most recent patch.
3) Deployed the game using Unreal Frontend to iPad 2/3 devices.
Result:
Touch events are responsive for the first 3-5 touch events. Further touch events seem to be ignored, game is still playing with AI performing actions and all subsequent game events occurring (units retrieve resources, and fend off enemy attacks).
On mobile previewer, touches continue to be delivered.
I'm wondering if this is a problem in the UDK or in the RTS Starter Kit implementation?
UDK Builds: UDK-2012-07, UDK-2012-05
Devices: iPad 2, iPad 3
This is in regards to the UDK RTS Starter Kit (http://udn.epicgames.com/Three/Devel...tarterKit.html).
After deploying and playing on a device, after about 3-5 touches (finger down, finger up), touches appear be ignored.
This problem does not reproduce on the Mobile Previewer.
Steps I took:
1) Downloaded the Starter kit and 2 provided patches
2) Un-zip starter kit, applied the most recent patch.
3) Deployed the game using Unreal Frontend to iPad 2/3 devices.
Result:
Touch events are responsive for the first 3-5 touch events. Further touch events seem to be ignored, game is still playing with AI performing actions and all subsequent game events occurring (units retrieve resources, and fend off enemy attacks).
On mobile previewer, touches continue to be delivered.
I'm wondering if this is a problem in the UDK or in the RTS Starter Kit implementation?
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