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UDK Local Rotation Bug (Critical)

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    UDK Local Rotation Bug (Critical)

    Here's a video highlighting a rotation bug in UDK when using local axis on an object that has been rotated off center. Clearly, the object isn't just rotating in the one axis you choose, but it is offsetting in another axis aswell. This is pretty much a very drastic bug and I hope can be addressed in a future update.


    #2
    Ah yeah i can notice that now i had to look at the video twice, i never had this issue before, can you do this with the assets that come with UDK ?

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      #3
      Might it have something to do with the pre-pivot? Make sure that is zero'd out.

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        #4
        ive had this with making a matinee but never just from the editor.
        trying to get a valve to spin round and that didnt work the way i told it, ive had this issue since december udk

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          #5
          Hitpawz,

          Great find! I was able to replicate this with stock UDK static Meshes. Thanks for bringing it to our attention!

          I will update this thread with any information regarding this issue as I get it.

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