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    BUILT WITH UDK has stopped working

    So I've recently gotten Win7 Proffesional and downloaded the latest UDK (May). I made some terrain, and went into the terrain editor. However, when I click on the Increase tesselation button, or hover over some of the other icons, the application locks up and I get a message saying BUILT WITH UDK has stopped working. I uninstalled-reinstalled the May version, but to no avail. So I installed the March version, again, to no avail. I finally tried the February version, but that to, crashed at the same point. Here's the log for the February version:

    Log: Log file open, 07/08/12 12:48:20
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9505
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Feb 24 2012 12:07:01
    Init: Changelist: 1174198
    Init: Command line: editor
    Init: Base directory: C:\UDK\UDK-2012-02\Binaries\Win64\
    [0000.90] Init: Computer: DAVID-PC
    [0000.90] Init: User: David
    [0000.90] Init: CPU Page size=4096, Processors=8
    [0000.90] Init: High frequency timer resolution =2.603798 MHz
    [0000.90] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=8192.0GB
    [0000.90] Log: Steam Client API Disabled!
    [0000.93] Init: WinSock: I am David-PC (192.168.0.105:0)
    [0000.93] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.93] Init: Object subsystem initialized
    [0000.98] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.24] Log: PhysX GPU Support: DISABLED
    [0001.24] Init: Initializing FaceFX...
    [0001.24] Init: FaceFX 1.7.4 initialized.
    [0006.29] Init: Finished loading startup packages in 2.52 seconds
    [0006.30] Log: 79345 objects as part of root set at end of initial load.
    [0006.30] Log: 0 out of 0 bytes used by permanent object pool.
    [0008.40] Log: Supported Consoles:
    [0008.40] Log: IPhone
    [0008.40] Log: Mac
    [0008.40] Log: PC
    [0008.40] Log: Initializing Engine...
    [0008.49] Log: Encountered missing default brush - spawning new one
    [0008.49] Init: UEngine initialized
    [0008.49] Log: Primary PhysX scene will be in software.
    [0008.49] Log: Creating Primary PhysX Scene.
    [0008.50] Init: Transaction tracking system initialized
    [0008.51] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0008.51] Log: Can't find edit package 'OnlineSubsystemLive'
    [0009.02] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0009.03] Init: XAudio2Device initialized.
    [0009.12] Init: Client initialized
    [0009.12] Init: Editor engine initialized
    [0009.21] Log: Initializing Engine Completed
    [0009.21] Log: >>>>>>>>>>>>>> Initial startup: 9.21s <<<<<<<<<<<<<<<
    [0009.32] Cmd: MODE MAPEXT=udk
    [0009.43] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0012.76] Log: Game asset database maintenance completed successfully.
    [0017.13] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
    [0017.29] Log: Encountered missing default brush - spawning new one
    [0017.49] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
    [0017.56] Log: -- Checking Building LODs
    [0017.57] Log: Primary PhysX scene will be in software.
    [0017.57] Log: Creating Primary PhysX Scene.
    [0017.57] Log: Finished looking for orphan Actors (0.003 secs)
    [0017.57] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0017.58] Log: TIMER ALL OF INIT : [16.322610]
    [0020.84] Log: Encountered missing default brush - spawning new one
    [0020.92] Log: Encountered missing default brush - spawning new one
    [0020.94] Log: Primary PhysX scene will be in software.
    [0020.94] Log: Creating Primary PhysX Scene.
    [0026.96] Log: Increasing size of CachedMaterials to 1 for Terrain_0
    [0031.69] Cmd: MODE TERRAINEDIT
    [0041.12] Log: === Critical error: ===
    Fatal error!


    Any ideas as to what might be causing this?

    #2
    have you posted the whole log ?

    Comment


      #3
      Log: Log file open, 07/08/12 12:48:20
      Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
      DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
      DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
      Init: Version: 9505
      Init: Epic Internal: 0
      Init: Compiled (64-bit): Feb 24 2012 12:07:01
      Init: Changelist: 1174198
      Init: Command line: editor
      Init: Base directory: C:\UDK\UDK-2012-02\Binaries\Win64\
      [0000.90] Init: Computer: DAVID-PC
      [0000.90] Init: User: David
      [0000.90] Init: CPU Page size=4096, Processors=8
      [0000.90] Init: High frequency timer resolution =2.603798 MHz
      [0000.90] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=12.0GB Virtual=8192.0GB
      [0000.90] Log: Steam Client API Disabled!
      [0000.93] Init: WinSock: I am David-PC (192.168.0.105:0)
      [0000.93] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
      [0000.93] Init: Object subsystem initialized
      [0000.98] Log: Shader platform (RHI): PC-D3D-SM3
      [0001.24] Log: PhysX GPU Support: DISABLED
      [0001.24] Init: Initializing FaceFX...
      [0001.24] Init: FaceFX 1.7.4 initialized.
      [0006.29] Init: Finished loading startup packages in 2.52 seconds
      [0006.30] Log: 79345 objects as part of root set at end of initial load.
      [0006.30] Log: 0 out of 0 bytes used by permanent object pool.
      [0008.40] Log: Supported Consoles:
      [0008.40] Log: IPhone
      [0008.40] Log: Mac
      [0008.40] Log: PC
      [0008.40] Log: Initializing Engine...
      [0008.49] Log: Encountered missing default brush - spawning new one
      [0008.49] Init: UEngine initialized
      [0008.49] Log: Primary PhysX scene will be in software.
      [0008.49] Log: Creating Primary PhysX Scene.
      [0008.50] Init: Transaction tracking system initialized
      [0008.51] Log: Can't find edit package 'OnlineSubsystemGameSpy'
      [0008.51] Log: Can't find edit package 'OnlineSubsystemLive'
      [0009.02] Init: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
      [0009.03] Init: XAudio2Device initialized.
      [0009.12] Init: Client initialized
      [0009.12] Init: Editor engine initialized
      [0009.21] Log: Initializing Engine Completed
      [0009.21] Log: >>>>>>>>>>>>>> Initial startup: 9.21s <<<<<<<<<<<<<<<
      [0009.32] Cmd: MODE MAPEXT=udk
      [0009.43] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
      [0012.76] Log: Game asset database maintenance completed successfully.
      [0017.13] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
      [0017.29] Log: Encountered missing default brush - spawning new one
      [0017.49] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
      [0017.56] Log: -- Checking Building LODs
      [0017.57] Log: Primary PhysX scene will be in software.
      [0017.57] Log: Creating Primary PhysX Scene.
      [0017.57] Log: Finished looking for orphan Actors (0.003 secs)
      [0017.57] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
      [0017.58] Log: TIMER ALL OF INIT : [16.322610]
      [0020.84] Log: Encountered missing default brush - spawning new one
      [0020.92] Log: Encountered missing default brush - spawning new one
      [0020.94] Log: Primary PhysX scene will be in software.
      [0020.94] Log: Creating Primary PhysX Scene.
      [0026.96] Log: Increasing size of CachedMaterials to 1 for Terrain_0
      [0031.69] Cmd: MODE TERRAINEDIT
      [0041.12] Log: === Critical error: ===
      Fatal error!

      Address = 0x40a4033e (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x40a9de05 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411c0c17 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411c1c46 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411d0eb3 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411d9788 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411c9925 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x41224ba2 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x40abfd5f (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x40ac238b (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x41223357 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x4055540c (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411c03fb (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x411dee04 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x4131d51a (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x416f2530 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x416f2fc9 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x800c533e (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x8000413e (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0xaedc23 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\wxmsw28u_vc_custom_64.dll]
      Address = 0x800d6cc4 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\wxmsw28u_core_vc_custom_64.dll]
      Address = 0x416f747b (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x416f753a (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0xe3e919c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
      Address = 0x1c8081 (filename not found)
      Address = 0x1 (filename not found)
      Address = 0x3ffd0000 (filename not found) [in C:\UDK\UDK-2012-02\Binaries\Win64\UDK.exe]
      Address = 0x40a14a0 (filename not found)
      Address = 0xe3ec5269 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
      Address = 0x1 (filename not found)
      Address = 0x7de870 (filename not found)
      Address = 0x7de870 (filename not found)

      Comment


        #4
        It shows that there is a crash but i can't seem to see the error, could you try to edit a terrain on a small map and see if it crashes again ?

        Comment


          #5
          It doesn't crash if I edit some of the UT3 maps supplied by Epic; it only appears to happen when I make my own terrain.

          Comment


            #6
            and if you create terrain in their map does it crash ?

            Comment


              #7
              Not anymore; it seems to work now, even when I make my own terrain. Wierd... Anyway, thankyou for you time.

              Comment


                #8
                It must have been a small unnoticeable thing that made everything crashed, engines don't crash for nothing, anyway i'm glad you got it fixed,

                Comment


                  #9
                  I notice a lot of these file not found errors happening to people all over the place... many different situations causing it.

                  Comment


                    #10
                    @Henrik,
                    yeah most of them are different, sad thing is they all have the same outcome ... they crash UDK

                    Comment

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