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  • replied
    Alright it seems like you got a rendering thread exception, what kind of GPU have you got ?
    also are you running any other applications at the same time than UDK ? flash videos as in youtube, flash games, stuff like that

    Leave a comment:


  • replied
    Found it ^^ Thanks for spending so much time helping me, i really appreciate it ^^


    Log: Log file open, 07/09/12 12:06:40
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9953
    Init: Epic Internal: 0
    Init: Compiled (64-bit): May 11 2012 08:56:27
    Init: Changelist: 1260027
    Init: Command line: editor
    Init: Base directory: D:\UDK\UDK-2012-05\Binaries\Win64\
    [0000.34] Init: Computer: HRJ-MSI
    [0000.34] Init: User: HRJ
    [0000.34] Init: CPU Page size=4096, Processors=4
    [0000.34] Init: High frequency timer resolution =2.338085 MHz
    [0000.34] Init: Memory total: Physical=3.8GB (3GB approx) Pagefile=7.6GB Virtual=8192.0GB
    [0000.34] Log: Steam Client API Disabled!
    [0000.43] Init: WinSock: I am HRJ-msi (192.168.1.18:0)
    [0000.43] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.43] Init: Object subsystem initialized
    [0000.43] Log: Last hardware survey: Ver=9953, Date=20120708. Uploading again.
    [0008.58] Log: Shader platform (RHI): PC-D3D-SM3
    [0009.77] Log: PhysX GPU Support: DISABLED
    [0009.78] Init: Initializing FaceFX...
    [0009.78] Init: FaceFX 1.7.4 initialized.
    [0010.66] Log: Successfully upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 10.05 seconds.
    [0023.12] Init: Finished loading startup packages in 12.84 seconds
    [0023.13] Log: 80081 objects as part of root set at end of initial load.
    [0023.13] Log: 0 out of 0 bytes used by permanent object pool.
    [0025.67] Log: Supported Consoles:
    [0025.67] Log: IPhone
    [0025.67] Log: Mac
    [0025.67] Log: PC
    [0025.67] Log: Initializing Engine...
    [0026.00] Log: Encountered missing default brush - spawning new one
    [0026.01] Init: UEngine initialized
    [0026.01] Log: Primary PhysX scene will be in software.
    [0026.01] Log: Creating Primary PhysX Scene.
    [0026.04] Init: Transaction tracking system initialized
    [0026.07] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0026.07] Log: Can't find edit package 'OnlineSubsystemLive'
    [0032.00] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0032.14] Init: XAudio2Device initialized.
    [0032.27] Init: Client initialized
    [0032.27] Init: Editor engine initialized
    [0032.87] Log: Initializing Engine Completed
    [0032.87] Log: >>>>>>>>>>>>>> Initial startup: 32.87s <<<<<<<<<<<<<<<
    [0033.22] Cmd: MODE MAPEXT=udk
    [0034.47] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0046.14] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template _MidDay.umap" TEMPLATE=0
    [0046.80] Log: Encountered missing default brush - spawning new one
    [0047.59] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
    [0048.11] Log: -- Checking Building LODs
    [0048.13] Log: Primary PhysX scene will be in software.
    [0048.13] Log: Creating Primary PhysX Scene.
    [0048.15] Log: Finished looking for orphan Actors (0.009 secs)
    [0048.16] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0048.17] Log: TIMER ALL OF INIT : [38.374039]
    [0116.31] Cmd: BRUSH ADD
    [0117.43] Cmd: BRUSH SUBTRACT
    [0121.39] Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 575]

    Stack: Address = 0x3fe99629 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x403b6a20 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079cb6d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ec45 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ef81 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f052 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f482 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f7c4 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x407a004d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e44dc (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e4749 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3feef010 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x772a652d (filename not found) [in C:\windows\system32\KERNEL32.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]

    [0121.39] Critical: Windows GetLastError: Handlingen er gennemført. (0)
    [0137.90] Critical: appError called: Rendering thread exception:
    Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 575]

    Stack: Address = 0x3fe99629 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x403b6a20 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079cb6d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ec45 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ef81 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f052 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f482 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f7c4 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x407a004d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e44dc (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e4749 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3feef010 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x772a652d (filename not found) [in C:\windows\system32\KERNEL32.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]


    Address = 0xfd45cacd (filename not found) [in C:\windows\system32\KERNELBASE.dll]
    Address = 0x3fedd345 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3fe9a7b6 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3fe9969c (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x403b6a20 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079cb6d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ec45 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ef81 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f052 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f482 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f7c4 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x407a004d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e44dc (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e4749 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3feef010 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x772a652d (filename not found) [in C:\windows\system32\KERNEL32.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]

    [0137.90] Critical: Windows GetLastError: Handlingen er gennemført. (0)
    [0138.03] Log: === Critical error: ===
    Rendering thread exception:
    Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:d:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 575]

    Stack: Address = 0x3fe99629 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x403b6a20 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079cb6d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ec45 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ef81 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f052 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f482 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f7c4 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x407a004d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e44dc (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e4749 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3feef010 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x772a652d (filename not found) [in C:\windows\system32\KERNEL32.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]


    Address = 0xfd45cacd (filename not found) [in C:\windows\system32\KERNELBASE.dll]
    Address = 0x3fedd345 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3fe9a7b6 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3fe9969c (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x403b6a20 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079cb6d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ec45 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079ef81 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f052 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f482 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x4079f7c4 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x407a004d (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e44dc (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x400e4749 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x3feef010 (filename not found) [in D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe]
    Address = 0x772a652d (filename not found) [in C:\windows\system32\KERNEL32.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
    Address = 0x773dc521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]

    Leave a comment:


  • replied
    no it should be something like this
    Code:
    Log: Log file open, 07/08/12 11:28:56
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file:  ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9656
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Mar 20 2012 19:27:46
    Init: Changelist: 1202061
    Init: Command line: editor 
    Init: Base directory: C:\UDK\UDK-2012-03\Binaries\Win32\
    [0000.29] Init: Computer: ADMING-PC
    [0000.29] Init: User: AdminG
    [0000.29] Init: CPU Page size=4096, Processors=2
    [0000.29] Init: High frequency timer resolution =25.000000 MHz
    [0000.29] Init: Memory total: Physical=2.7GB (2GB approx) Pagefile=5.7GB Virtual=2.0GB
    [0000.29] Log: Steam Client API Disabled!
    [0000.33] Init: WinSock: I am AdminG-PC (192.168.1.66:0)
    [0000.33] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.33] Init: Object subsystem initialized
    [0000.34] Log: Last hardware survey: Ver=9656, Date=20120707. Uploading again.
    [0005.33] Log: Shader platform (RHI): PC-D3D-SM3
    [0007.43] Log: PhysX GPU Support: DISABLED
    [0007.44] Init: Initializing FaceFX...
    [0007.44] Init: FaceFX 1.7.4 initialized.
    [0017.61] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 14.73 seconds.
    [0018.47] Init: Finished loading startup packages in 10.68 seconds
    [0018.49] Log: 79367 objects as part of root set at end of initial load.
    [0018.49] Log: 0 out of 0 bytes used by permanent object pool.
    [0020.69] Log: Supported Consoles:
    [0020.69] Log:   IPhone
    [0020.69] Log:   Mac
    [0020.69] Log:   PC
    [0020.69] Log: Initializing Engine...
    [0021.21] Log: Encountered missing default brush - spawning new one
    [0021.24] Init: UEngine initialized
    [0021.24] Log: Primary PhysX scene will be in software.
    [0021.24] Log: Creating Primary PhysX Scene.
    [0021.27] Init: Transaction tracking system initialized
    [0021.44] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0021.44] Log: Can't find edit package 'OnlineSubsystemLive'
    [0022.72] Log: Building adjacency information for skeletal mesh 'WP_Pistol.Mesh.WP_SK_Pistol_3P'.
    [0027.23] Log: Missing cached shader map for material WP_Pistol_Impact_Smoke, quality 0, compiling.
    [0027.23] Warning: Failed to compile Material WP_Pistol.Bullet.WP_Pistol_Impact_Smoke for platform PC-D3D-SM3, Default Material will be used in game.
    [0027.24] Log: Building adjacency information for static mesh '6Pin_Helpers.Mesh.Sphere'.
    [0027.47] Log: Building adjacency information for static mesh 'WP_Pistol.Brass.WP_Pistol_Brass'.
    [0027.56] Log: Building adjacency information for static mesh 'WP_Pistol.Mesh.S_Ammo_Pistol'.
    [0027.72] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0027.96] Init: XAudio2Device initialized.
    [0028.04] Init: Client initialized
    [0028.04] Init: Editor engine initialized
    [0028.92] Log: Initializing Engine Completed
    [0028.92] Log: >>>>>>>>>>>>>> Initial startup: 28.92s <<<<<<<<<<<<<<<
    [0029.36] Cmd: MODE MAPEXT=udk
    [0031.27] SourceControl: Source Control disabled in UDKEditorUserSettings.ini.  [SourceControl] has Disabled=True
    [0040.53] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
    [0041.04] Log: Encountered missing default brush - spawning new one
    [0041.51] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
    [0041.87] Log: -- Checking Building LODs
    [0041.89] Log: Primary PhysX scene will be in software.
    [0041.89] Log: Creating Primary PhysX Scene.
    [0041.90] Log: Finished looking for orphan Actors (0.006 secs)
    [0041.90] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0041.91] Log: TIMER ALL OF INIT : [34.460845]
    [0067.55] Cmd: MAP LOAD FILE="C:\UDK\UDK-2012-03\UDKGame\Content\Maps\Showcases\FoliageMap.udk" TEMPLATE=0
    [0067.70] Log: Encountered missing default brush - spawning new one
    [0077.95] Log: -- Checking Building LODs
    [0077.98] Log: Primary PhysX scene will be in software.
    [0077.98] Log: Creating Primary PhysX Scene.
    [0078.00] Log: Finished looking for orphan Actors (0.015 secs)
    [0078.11] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0086.28] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0086.78] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0088.39] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0088.89] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0091.48] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0091.49] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0092.52] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0093.02] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0094.74] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0099.21] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0099.71] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0101.31] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0101.81] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0103.66] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0106.41] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0108.41] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0110.60] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0111.10] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0112.73] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0113.23] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0121.83] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0126.15] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0126.65] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0128.27] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0128.77] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0130.41] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0130.91] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0132.54] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0133.04] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0134.67] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0135.17] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0136.79] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0137.29] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0138.92] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0139.42] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0143.24] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0143.74] Log: Timed out while waiting for GPU to catch up. (500 ms)
    [0145.93] Exit: Preparing to exit.
    [0146.88] Exit: Editor shut down
    [0146.89] Exit: Transaction tracking system shut down
    [0147.06] Exit: Windows client shut down
    [0147.08] Exit: XAudio2 Device shut down.
    [0147.25] Exit: Object subsystem successfully closed.
    [0147.36] Log: Shutting down FaceFX...
    [0147.41] Log: FaceFX shutdown.
    [0147.47] Exit: Exiting.
    [0147.48] Log: Log file closed, 07/08/12 11:31:23
    not exactly what's written in here but it should look a bit like this, the name is called launch, and the filename extension is log,

    Leave a comment:


  • replied
    Originally posted by Spoondog View Post
    can you subtract a brush elsewhere in the level? (just out in space somewhere)
    Yes, substracting whlie nothing is there doesn't seem to crash the game.

    Originally posted by reinrag View Post
    Go to your UDK Directory then go to UDKGame then click on logs before you post it delete all logs, then launch udk make it crash and post the log (a log should be created post this one), it's better to delete them all otherwise you might just post a different log by mistake, there's no need to delete them afterwards, just for now so that you post the correct one,
    I tried that, all i get is a crash dump file, which opens in visual studio, and it doesn't seem like there's any actual text to cope, unless it's because i'm a complete ****** ta this and just can't find it

    Never mind, i'm a ****** it seems, there was a copy to clipboar button, hope this is the information you requested:


    Dump Summary
    ------------
    Dump File: unreal-v9953-2012.07.08-14.10.42.dmp : D:\UDK\UDK-2012-05\UDKGame\Logs\unreal-v9953-2012.07.08-14.10.42.dmp
    Last Write Time: 08-07-2012 15:53:38
    Process Name: UDK.exe : D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe
    Process Architecture: x64
    Exception Code: 0x00000001
    Exception Information:
    Heap Information: Not Present

    System Information
    ------------------
    OS Version: 6.1.7601
    CLR Version(s): 4.0.30319.269

    Modules
    -------
    Module Name Module Path Module Version
    ----------- ----------- --------------
    UDK.exe D:\UDK\UDK-2012-05\Binaries\Win64\UDK.exe 1.0.9953.0
    ntdll.dll C:\Windows\System32\ntdll.dll 6.1.7601.17725
    mscoree.dll C:\Windows\System32\mscoree.dll 4.0.40305.0
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    Leave a comment:


  • replied
    Go to your UDK Directory then go to UDKGame then click on logs before you post it delete all logs, then launch udk make it crash and post the log (a log should be created post this one), it's better to delete them all otherwise you might just post a different log by mistake, there's no need to delete them afterwards, just for now so that you post the correct one,

    Leave a comment:


  • replied
    can you subtract a brush elsewhere in the level? (just out in space somewhere)

    Leave a comment:


  • replied
    Originally posted by Graylord View Post
    How much CSG do you have in your level? It's only meant for simple stuff. Having a lot of them will start causing issues like glitches and crashes.
    I have next to nothing. I think one cube and one plane (For water).

    Originally posted by reinrag View Post
    post your launch log ... could be a rendering thread exception,

    How do i do this? I am very new to UDK.

    Leave a comment:


  • replied
    post your launch log ... could be a rendering thread exception,

    Leave a comment:


  • replied
    How much CSG do you have in your level? It's only meant for simple stuff. Having a lot of them will start causing issues like glitches and crashes.

    Leave a comment:


  • replied
    Just an update:
    I can add, and undo adding, just fine. But as soon as i substract, it crashes

    I also found out that if i do not do it, using the hotkeys, no such problem occours, so i guess that's a workaround, but still, it would be nice to be able to use the hotkeys.

    Sorry about the double post

    Leave a comment:


  • started a topic Crashing when trying to substract.

    Crashing when trying to substract.

    So, i have been using udk for a little over 2 days now, so far so good. However, i sometimes came across random crashes. It seemed to stop entirely at some point, and i was happy. But now it has returned, only this time, i know what causes the crashes.
    It seems whenever i try to substract CSG, the game editor crashes. This may not be the biggest problem in the world, because i'm not sure i'm gonna use the feature for this game, however that doesn't mean I won't need it solved. First because i'll be needing the feature at some point or another, second because i don't like the random crashes.

    I'm using a msi cx623 laptop, with windows 7 -64 bit.
    My version of udk is the most recently (Downloaded from epicgames, 2 days ago)

    Any suggestions?
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