Hello,
I'm experiencing an issue with level grid volumes
Log: World exists but PersistentLevel doesn't for LevelGridVolume_1_00x00y, most likely caused by reference to world of unloaded level and GC setting reference to NULL while keeping world object
Log:
Log: World LevelGridVolume_1_00x00y.TheWorld is not referenced
Log: Shortest reachability from root to World LevelGridVolume_1_00x00y.TheWorld:
Log: World LevelGridVolume_1_00x00y.TheWorld [target]
Log: Wall Grid32x32.TheWorld:PersistentLevel.Wall_0 (ObjectProperty basalt.Entity:VisualConfiguration.MIC)
Log:
Log:
Log: World LevelGridVolume_1_00x00y.TheWorld [target]
Wall Grid32x32.TheWorld:PersistentLevel.Wall_0 (ObjectProperty basalt.Entity:VisualConfiguration.MIC)
This doesn't make the game crash, but it makes the game lag to death.
It happens pretty much often. My map is a simple 2*2 grid levels.
I found really weird that a streamed level can't retrieve an actor from the persistent level.
Is there a way to catch the unloading event so I might try to clean up those reference ?
What further information would you need to see where this can come from ?
Thanks.
I'm experiencing an issue with level grid volumes
Log: World exists but PersistentLevel doesn't for LevelGridVolume_1_00x00y, most likely caused by reference to world of unloaded level and GC setting reference to NULL while keeping world object
Log:
Log: World LevelGridVolume_1_00x00y.TheWorld is not referenced
Log: Shortest reachability from root to World LevelGridVolume_1_00x00y.TheWorld:
Log: World LevelGridVolume_1_00x00y.TheWorld [target]
Log: Wall Grid32x32.TheWorld:PersistentLevel.Wall_0 (ObjectProperty basalt.Entity:VisualConfiguration.MIC)
Log:
Log:
Log: World LevelGridVolume_1_00x00y.TheWorld [target]
Wall Grid32x32.TheWorld:PersistentLevel.Wall_0 (ObjectProperty basalt.Entity:VisualConfiguration.MIC)
This doesn't make the game crash, but it makes the game lag to death.
It happens pretty much often. My map is a simple 2*2 grid levels.
I found really weird that a streamed level can't retrieve an actor from the persistent level.
Is there a way to catch the unloading event so I might try to clean up those reference ?
What further information would you need to see where this can come from ?
Thanks.
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