The issue at hand is this:
When i gather a bunch of my static meshes and go to rotate them as one unit, they don't only rotate the direction i pick with the rotate tool. if i rotate them along the x axis, they will also slightly rotate along the Y axis and or Z axis... What could possibly be the issue here?
I've tried to group them all then rotate as a whole and it does the same thing. It is extremely slowing my progress on my artwork.
I show in the video a simple fluorescent light with 3 tubes and two mount pieces. I only rotate along one axis, and by the time i finish wiggling the rotate tool, it is completely distorted...
I noticed it at first because the hallway shown in the video did not properly rotate when i went to duplicate it and simply rotate 180 degrees. there were pieces rotated 180 degrees and then on the other axis some were rotated up to a whole 15 degrees. How can i fix this?
It is extremely aggravating when I am trying to build and I would like a solution,can I get some help?
I have the February 2012 version of UDK.
--EDIT--
I have now Tested and seen the same issue in the May 2012 Build.
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