i think there is an issue with the baking of the masked materis in the last UDK release, for some reason the materials with alpha doesnt cast baked shadows anymore but only dynamic ones, i tried looking in the lightmass parameters but i found nothing...
there isnt any strange parameter in the shader, just a diffuse and its alpha plugged in the opacity mask of the shader.. here is a screen, notice the foliage is not casting any shadow but the trunk does, oh and the baking ON it works so i really dont know what is wrong, if im doing something the wrong way, or if this new release is broken.. http://imageshack.us/photo/my-images/840/screenyyl.jpg
there isnt any strange parameter in the shader, just a diffuse and its alpha plugged in the opacity mask of the shader.. here is a screen, notice the foliage is not casting any shadow but the trunk does, oh and the baking ON it works so i really dont know what is wrong, if im doing something the wrong way, or if this new release is broken.. http://imageshack.us/photo/my-images/840/screenyyl.jpg
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