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[Moved] Why is UDK Import adding Vertices and Triangles to Models?
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mb4088
Junior Member
Join Date:
Mar 2023
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16
#1
[Moved] Why is UDK Import adding Vertices and Triangles to Models?
05-27-2012, 03:13 AM
Moving to another UDK Forum Discussion
Question Moved to Modeling and Skinning
http://forums.epicgames.com/threads/...gles-to-Models
ryanjon2040
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#2
05-27-2012, 07:58 AM
Because UDK works with triangles only.
http://udn.epicgames.com/Three/FBXSt...#Triangulation
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Xendance
Senior Member
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#3
05-27-2012, 09:44 AM
All realtime engines work with triangulated models. I don't think DX API supports anything else. Also UV splits and smoothing group seams (hard edges) add vertices.
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