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[Moved] Why is UDK Import adding Vertices and Triangles to Models?

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    [Moved] Why is UDK Import adding Vertices and Triangles to Models?

    Moving to another UDK Forum Discussion
    Question Moved to Modeling and Skinning
    http://forums.epicgames.com/threads/...gles-to-Models

    #2
    Because UDK works with triangles only.

    http://udn.epicgames.com/Three/FBXSt...#Triangulation

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      #3
      All realtime engines work with triangulated models. I don't think DX API supports anything else. Also UV splits and smoothing group seams (hard edges) add vertices.

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