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Axis Options for Skeletal Controller Twist Bone

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    Axis Options for Skeletal Controller Twist Bone

    I'm not sure if this is the right place for this, since its more of a feature request than an issue. I was wondering if in a future release if you could modify the twist bone controller to let the user pick the axis that twist is on. I use CAT in 3ds Max a lot now but the axis aren't quite right to use with the twist bone controller. It works more like a look-at lol. This is a minor issue that I can work around, but it's good to have axis options because it opens the controller up to more uses. In any case, you keep making wonderful improvements on the already awesome UDK. Thank you, EPIC.
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