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    Normal map half working

    ( here is some guesswork )

    if your normal map has an UnpackMin setting of zero, then it will only half work.
    you can see this if you use only one point light. ( or a moving light )
    lightmass can cover this up pretty good.
    so when you import you should use Compression: TC_Normalmap. ( in import window )
    then it will setup UnpackMin to -1 for you and the normal map will fully work.

    ( in texture-properties )
    if you change UnpackMin from 0 to -1 manualy there is a problem. ( feb 2012 version 9505 )
    it seems it will not update existing materials until you change the compression.
    ( so if you change to TC_Normalmap first and then UnpackMin to -1, it will still only half work )

    also notice that a correctly setup normal map looks darker when you see it in the material editor.

    #2
    That's not an issue, you just need to make sure you use normal map compression setting when you import your normal maps. That's always been the case.

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      #3
      the issue is materials not being updated. guess i picked a bad title.

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