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Game packafed for Mac segfaults

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    Game packafed for Mac segfaults

    I'm trying to package my game project to Mac using the Jan 2012 build. I tried every combination of game/script config in the Unreal Frontend but it always crash.
    This is the console log:

    Code:
    Init: BSD Sockets initialized
    Init: Version: 9375
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jan 27 2012 10:49:28
    Init: Changelist: 1140738
    Init: Command line:  
    Init: Base directory: /Volumes/UDK/UDK-2012-01/UDKGame/Build/Mac/Mac-Deploy/Release/UDKGame.app/Contents/Resources/Engine/Config/
    [0007.25] Log: Sockets: I am  :)
    [0007.25] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
    [0007.30] Init: Object subsystem initialized
    Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
    [0084.46] Log: Shader platform (RHI): PC-OpenGL
    [0085.99] Init: Initializing FaceFX...
    [0085.99] Init: FaceFX 1.7.3.1 initialized.
    Warning, CreateImport: Failed to load Outer for resource 'CreateRequest': Class IpDrv.HttpFactory
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpFactory:CreateRequest
    Warning, CreateImport: Failed to load Outer for resource 'ProcessRequest': Class IpDrv.HttpRequestInterface
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpRequestInterface:ProcessRequest
    Warning, CreateImport: Failed to load Outer for resource 'ProcessRequest': Class IpDrv.HttpRequestInterface
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpRequestInterface:ProcessRequest
    Warning, CreateImport: Failed to load Outer for resource 'ProcessRequest': Class IpDrv.HttpRequestInterface
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpRequestInterface:ProcessRequest
    Warning, CreateImport: Failed to load Outer for resource 'ProcessRequest': Class IpDrv.HttpRequestInterface
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpRequestInterface:ProcessRequest
    Warning, CreateImport: Failed to load Outer for resource 'ProcessRequest': Class IpDrv.HttpRequestInterface
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpRequestInterface:ProcessRequest
    Warning, CreateImport: Failed to load Outer for resource 'ReturnValue': Function IpDrv.HttpBaseInterface:GetHeaders
    [0123.88] Init: Finished loading startup packages in 35.33 seconds
    [0123.90] Log: 69377 objects as part of root set at end of initial load.
    [0123.90] Log: 0 out of 0 bytes used by permanent object pool.
    [0123.90] Log: Initializing Engine...
    [0125.50] Init: UEngine initialized
    [0125.76] Init: CoreAudioDevice initialized.
    [0125.76] Init: Client initialized
    Core/Inc/UnClass.h(1319): Assertion failed: Class
    ConstructObject called with a NULL class object
    Segmentation fault: 11
    The unreal demo works fine, so it must be some class I'm using. Maybe not all classes are fully supported on Mac, perhaps TCPLink?
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