I am not sure if I do any mistakes but, I can't seem to modify any property of NxForceFieldTornados using Unreal Script. Modifying properties through Modify Property sequence in Kismet does not seem to work either. I am using UDK January 2012. You guys might want to have a check on that.
Another issue, my objects seem to disappear when RadialStrength or RotationalStrength is big. They just stop colliding with Blocking Volumes or any other collidible object and move out of the map.
Another issue, my objects seem to disappear when RadialStrength or RotationalStrength is big. They just stop colliding with Blocking Volumes or any other collidible object and move out of the map.