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Possible core bug or missing UDN documentation on abstract objects

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    Possible core bug or missing UDN documentation on abstract objects

    UDK version: 02-2012
    Type of bug: different behavior before and after cooking process


    Classes extended from abstract Object-based class are not loaded on cooked game (or I have missed some "NOTE" in the documentation).
    In PIE or console all works fine.

    I posted a detailed topic with the test classes, INI entries and a sample screenshot in >> this topic on the iOS forum <<

    #2
    Resolved

    From the UDK documentation at: http://udn.epicgames.com/Three/Conte...ontent Cooking

    Loaded dynamically from any level: If no seekfree package (native script, map) references the object, and the object is loaded at runtime, we expect LoadPackage to be the way to load the object, since DynamicLoadObject will return NULL on a console unless the object is already loaded via LoadPackage.

    Solution: In [Engine.PackagesToAlwaysCook] section of your game's DefaultEngine.ini, mark it as a standalone seekfree package:

    [Engine.PackagesToAlwaysCook]
    +SeekFreePackage=MyGamePackage

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