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I notice a bug with the version of UDK February 2012 File FBX SkeletalMesh

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    I notice a bug with the version of UDK February 2012 File FBX SkeletalMesh

    Hello

    I notice a bug with the version of UDK February 2012.

    With the FBX can not import a file type "SkeletalMesh" while on the January version of it works very well.

    File create in 3dsmax 2012.

    Files "StaticMesh" works very well!

    Meletou

    #2
    Maybe it has nothing to do with this, but i updated to February 2012 from march 2011 I think and I can't get my custom character to work..

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