Edit: I don't know why it happened, but the crashes stopped when I updated to the new version of UDK (2012-02).
Hello! I've come across a crash bug. I've searched for answers for two days straight, but found nothing that has worked. It happens when I move from one level to another with the "open" console command or if I use the "exit" console command. It's strange because I load a level - my main menu, and from there I can start a new game - which loads another level (which uses streaming levels successfully) without problem. The problem arise when I want to go back to my main menu level. Then it crashes. I've built two small test levels that switch back and forth - and those work. But the level with all my work doesn't. Also, if I use the "exit" console command from anywhere (in game menu, main menu, doesn't matter) it crashes as well. I can't seem to "open" levels from the editor, the command just does nothing. But in UDKGame.exe, even when I cook the content and run it from UnrealFrontend.
Here is a Log. Strange thing though - sometimes the log isn't complete - as if the crash just cut's off UDK completely.
Sorry for the Swedish error at the bottom. It says it's an exception error in an external component.
I'm running UDK 2011-11. I'm downloading 2012-02 to try if updating helps.
My system is Windows 7 Home 64bit. Swedish, UAC is off.
Intel Core i7 860 @ 2.8GHZ (8 CPU's)
6GB RAM
with an NVIDIA GeForce GT 220.
If someone can help, it would be very much appreciated. We're on a deadline and on a tight budget - so this is quite a headache (and ulcer) right now.
Thanks in advance!
Hello! I've come across a crash bug. I've searched for answers for two days straight, but found nothing that has worked. It happens when I move from one level to another with the "open" console command or if I use the "exit" console command. It's strange because I load a level - my main menu, and from there I can start a new game - which loads another level (which uses streaming levels successfully) without problem. The problem arise when I want to go back to my main menu level. Then it crashes. I've built two small test levels that switch back and forth - and those work. But the level with all my work doesn't. Also, if I use the "exit" console command from anywhere (in game menu, main menu, doesn't matter) it crashes as well. I can't seem to "open" levels from the editor, the command just does nothing. But in UDKGame.exe, even when I cook the content and run it from UnrealFrontend.
Here is a Log. Strange thing though - sometimes the log isn't complete - as if the crash just cut's off UDK completely.
Code:
Log: Log file open, 03/14/12 13:45:06 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9140 Init: Epic Internal: 0 Init: Compiled (32-bit): Nov 22 2011 16:58:47 Init: Changelist: 1081640 Init: Command line: Init: Base directory: C:\UDK\UDK-2011-11\Binaries\Win32\ [0000.27] Init: Computer: BITFABRIKK [0000.27] Init: User: Calle [0000.27] Init: CPU Page size=4096, Processors=8 [0000.27] Init: High frequency timer resolution =2.727568 MHz [0000.27] Init: Memory total: Physical=6.0GB (6GB approx) Pagefile=11.9GB Virtual=4.0GB [0000.27] Log: STEAMWORKS initialized 0 [0000.30] Init: WinSock: I am BitFabrikk (46.195.193.106:0) [0000.30] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0000.30] Init: Object subsystem initialized [0000.41] Init: OS stats: [0000.41] Init: Windows 7 Service Pack 1 [0000.41] Init: RemoteDesktop=0 [0000.41] Init: Memory stats: [0000.41] Init: Physical: 6103MB [0000.41] Init: Virtual: 4095MB [0000.41] Init: PageFile: 12204MB [0000.41] Init: CPU stats: [0000.41] Init: MeasuredPerformanceTime: 112.968 (stored result) [0000.41] Init: Hyperthreaded: 1 [0000.41] Init: NumProcessorsPerCPU: 1 [0000.41] Init: NumLogicalProcessors: 8 [0000.41] Init: NumPhysicalProcessors: 8 [0000.41] Init: MaxSpeed: 2801 [0000.41] Init: CurrentSpeed: 2801 [0000.41] Init: CoresPerProcessor: 8 [0000.41] Init: IsOnBattery: 0 [0000.41] Init: BatteryLevel: -1 [0000.41] Init: Manufacturer: Intel [0000.41] Init: CPUName: Unknown INTEL CPU [0000.41] Init: L1CacheSize: 32 [0000.41] Init: L2CacheSize: -1 [0000.41] Init: Architecture: x86 [0000.41] Init: GPU stats: [0000.41] Init: VendorID: 000010DE [0000.41] Init: DeviceID: 00000A20 [0000.41] Init: DriverVersion: 8.15.11.8627 [0000.41] Init: DeviceName: NVIDIA GeForce GT 220 [0000.41] Init: DriverName: nvd3dum.dll [0000.41] Init: PixelShaderVersion: 3 [0000.41] Init: VertexShaderVersion: 3 [0000.41] Init: VRAMQuantity: 1024 [0000.41] Init: DedicatedVRAM: 1007 [0000.41] Init: AdapterCount: 2 [0000.41] Init: SupportsHardwareTnL: 1 [0000.41] Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4. [0000.41] Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4. [0000.44] Log: Shader platform (RHI): PC-D3D-SM3 [0002.19] Log: PhysX GPU Support: DISABLED [0002.19] Init: Initializing FaceFX... [0002.19] Init: FaceFX 1.7.4 initialized. [0002.22] Init: XAudio2 using 'Line 1/2 (M-Audio Delta 1010LT)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [0004.26] Init: Finished loading startup packages in 1.88 seconds [0004.26] Log: 68138 objects as part of root set at end of initial load. [0004.26] Log: 0 out of 0 bytes used by permanent object pool. [0004.26] Log: Initializing Engine... [0004.31] Init: UEngine initialized [0004.42] Init: XAudio2Device initialized. [0004.44] Init: Client initialized [0005.51] Log: Steamworks is unavailable [0005.56] Log: LoadMap: msa_demo_menu?Name=Player?Team=255 [0005.59] Log: [0005.59] DevMemory: Memory allocations reported by the OS: 296.98 MB (with 0.00 MB waste) [0005.59] DevMemory: Virtual memory tracked in the allocators: 138.91 MB (with 126.74 MB used, 2.86 MB slack and 9.31 MB waste) [0005.87] Log: Game class is 'AU_GameInfo' [0005.89] Log: Primary PhysX scene will be in software. [0005.89] Log: Creating Primary PhysX Scene. [0005.89] Log: No Cached BSP Physics Data Found Or Out Of Date - Cooking Now. [0005.89] Log: COOKEDPHYSICS: BSP 0.00 KB [0005.89] Log: Bringing World msa_demo_menu.TheWorld up for play (0) at 2012.03.14-13.45.11 [0005.89] Log: Bringing up level for play took: 0.005460 [0005.89] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0005.89] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0005.89] Log: ########### Finished loading level: 0.330419 seconds [0005.89] Init: Game engine initialized [0005.89] Log: Initializing Engine Completed [0011.64] Log: >>>>>>>>>>>>>> Initial startup: 11.64s <<<<<<<<<<<<<<< [0011.67] Warning: Warning, Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0011.67] Log: GFx attempted to load missing object [?INT?Scaleform.IME.MoviePath?] [0013.30] Log: LoadMap: msa_bridgelevel002?Name=Player?Team=255 [0013.30] Log: --- LOADING MOVIE START --- [0013.34] ScriptWarning: Invalid user index (255) specified for ClearReadProfileSettingsCompleteDelegate() OnlineSubsystemSteamworks Transient.OnlineSubsystemSteamworks_0 Function OnlineSubsystemSteamworks.OnlineSubsystemSteamworks:ClearReadProfileSettingsCompleteDelegate:00FE [0013.37] Log: [0013.37] DevMemory: Memory allocations reported by the OS: 315.27 MB (with 0.00 MB waste) [0013.37] DevMemory: Virtual memory tracked in the allocators: 134.07 MB (with 121.55 MB used, 3.20 MB slack and 9.32 MB waste) [0013.63] Log: Building adjacency information for static mesh 'Msa_FloorProps.FloorMachineStraight'. [0013.65] Log: Building adjacency information for static mesh 'Msa_DoorProps.door'. [0013.65] Log: Building adjacency information for static mesh 'Msa_DoorProps.door'. [0013.65] Log: Building adjacency information for static mesh 'Msa_FloorProps.Grate'. [0013.65] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeBigStraight'. [0013.65] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeSmallStraight'. [0013.65] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeBigBend'. [0013.65] Log: Building adjacency information for static mesh 'Msa_FloorProps.FloorPillarEdge'. [0013.65] Log: Building adjacency information for static mesh 'Msa_FloorProps.StairMark3'. [0013.67] Log: Building adjacency information for static mesh 'Msa_FloorProps.StairMark3'. [0013.68] Log: Building adjacency information for static mesh 'Msa_DoorProps.doorframe'. [0013.68] Log: Building adjacency information for static mesh 'Msa_DoorProps.doorframe'. [0013.68] Log: Building adjacency information for static mesh 'Msa_FloorProps.Railing_MachineRoom_01'. [0013.68] Log: Building adjacency information for static mesh 'Msa_FloorProps.MachineRoomRailStairs'. [0013.68] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeSmallBend'. [0013.68] Log: Building adjacency information for static mesh 'Msa_FloorProps.Railing_MachineRoom_02'. [0013.68] Log: Building adjacency information for static mesh 'Msa_SupportProps.PillarOfWannabeGod'. [0013.69] Log: Building adjacency information for static mesh 'Msa_Thoughts.StaticThoughts'. [0013.69] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeCapBig'. [0013.69] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeCapBig'. [0013.69] Log: Building adjacency information for static mesh 'Msa_LightProps.LampCeiling_On'. [0013.70] Log: Building adjacency information for static mesh 'Msa_LightProps.LampCeiling_On'. [0013.70] Log: Building adjacency information for static mesh 'Msa_PipeProps.PipeCapSmall'. [0013.70] Log: Building adjacency information for static mesh 'Msa_DoorProps.DoorFrameValved'. [0013.70] Log: Building adjacency information for static mesh 'Msa_DoorProps.DoorFrameValved'. [0013.70] Log: Building adjacency information for static mesh 'Msa_LightProps.LampWall'. [0013.71] Log: Building adjacency information for static mesh 'Msa_LightProps.LampWall'. [0013.71] Log: Building adjacency information for static mesh 'Msa_SupportProps.support_beam01a'. [0013.71] Log: Building adjacency information for static mesh 'Msa_DoorProps.DoorValved'. [0013.71] Log: Building adjacency information for static mesh 'Msa_DoorProps.DoorValved'. [0013.87] Log: Game class is 'AU_GameInfo' [0014.30] Log: Primary PhysX scene will be in software. [0014.30] Log: Creating Primary PhysX Scene. [0014.31] Log: Bringing World msa_bridgelevel002.TheWorld up for play (0) at 2012.03.14-13.45.20 [0014.32] Log: Bringing up level for play took: 0.448588 [0014.32] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134 [0014.32] ScriptWarning: Accessed None 'Profile' UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_1 Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168 [0014.32] Log: ########### Finished loading level: 1.024105 seconds [0014.32] Log: ActivateLevel msa_boatoutside-PostCrash 1 1 0 [0014.32] Log: ActivateLevel msa_deckPostCrash 1 1 0 [0014.32] Log: ActivateLevel msa_lightLevel-PostCrash 1 1 0 [0014.39] ScriptLog: SetActionKey -- Z [0014.39] ScriptLog: SetActionKey -- X [0014.39] ScriptLog: SetActionKey -- C [0014.62] Log: --- LOADING MOVIE TIME: 1.32 sec --- [0016.66] Log: Building adjacency information for static mesh 'Msa_DoorProps.DoorRoundNormal'. [0016.66] Log: Building adjacency information for static mesh 'Msa_DoorProps.DoorRoundNormal'. [0016.66] Log: Building adjacency information for static mesh 'Msa_FloorProps.Stairs'. [0016.68] Log: Building adjacency information for static mesh 'Msa_FloorProps.Stairs'. [0016.82] Log: ActivateLevel msa_scene9-10 1 1 0 [0017.17] Log: ActivateLevel msa_cameraLevel 1 1 0 [0017.17] Log: ActivateLevel msa_cameraLevel2 1 1 0 [0017.17] Log: ActivateLevel msa_reflexLevel1 1 1 0 [0017.17] Log: ActivateLevel msa_reflexLevel2 1 1 0 [0017.17] Log: ActivateLevel msa_reflexLevel3 1 1 0 [0017.17] Log: ActivateLevel msa_reflexLevel4 1 1 0 [0017.17] Log: ActivateLevel msa_lightPropsOff 1 1 0 [0017.17] Log: ActivateLevel msa_stream_bridge 1 1 0 [0017.17] Log: ActivateLevel msa_audio_scene9to12 1 1 0 [0018.58] Log: Building adjacency information for static mesh 'Msa_LightProps.LampCeiling_Off'. [0018.58] Log: Building adjacency information for static mesh 'Msa_LightProps.LampCeiling_Off'. [0018.58] Log: Building adjacency information for static mesh 'Msa_LightProps.LampTorchLivingRoom_off'. [0018.58] Log: Building adjacency information for static mesh 'Msa_LightProps.LampTorchLivingRoom_off'. [0018.76] Log: Building adjacency information for static mesh 'Msa_MechProps.CommandDesk_Off'. [0018.77] Log: Building adjacency information for static mesh 'Msa_MechProps.CommandDesk_Off'. [0022.62] Warning: Warning, Failed to load 'SwfMovie ?INT?Scaleform.IME.MoviePath?': Failed to find object 'SwfMovie ?INT?Scaleform.IME.MoviePath?' [0023.85] Warning: Obj AU_IngameMenu_03 has no handler for GFxAction_CloseMovie_2 [0023.85] Log: Obj AU_IngameMenu_03 has no handler for GFxAction_CloseMovie_2 [0023.85] Log: Closing by request [0023.85] Log: appRequestExit(0) [0028.07] Critical: appError called: Rendering thread exception: Fatal error! Address = 0x1b8ad28 (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] Address = 0x1b95285 (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] Address = 0x1b95dcd (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] Address = 0x1b95dcd (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] [0028.07] Critical: Windows GetLastError: Åtgärden har slutförts. (0) [0028.07] Log: === Critical error: === Rendering thread exception: Fatal error! Address = 0x1b8ad28 (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] Address = 0x1b95285 (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] Address = 0x1b95dcd (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] Address = 0x1b95dcd (filename not found) [in C:\UDK\UDK-2011-11\Binaries\Win32\UDK.exe] System.Runtime.InteropServices.SEHException error in UDK: Ett undantagsfel har inträffat i en extern komponent. vid GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) vid ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
I'm running UDK 2011-11. I'm downloading 2012-02 to try if updating helps.
My system is Windows 7 Home 64bit. Swedish, UAC is off.
Intel Core i7 860 @ 2.8GHZ (8 CPU's)
6GB RAM
with an NVIDIA GeForce GT 220.
If someone can help, it would be very much appreciated. We're on a deadline and on a tight budget - so this is quite a headache (and ulcer) right now.

Thanks in advance!