In DM-Deck (or anywhere), when you do "F" feign death in a multiplayer game, the pawn seems to fall for ever (but as soon as it hits the ground, Z is set higher again) and the whole level somehow shakes/vibrates a lot (but not the pawn). The problem exists only in multiplayer.

I am surprised that no one else ever mentioned or reported the issue (I couldn't find any information about it anywhere) since we tested this on three or even four different computers.