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    CRASH: when build saves package

    Greetings

    I am running a build by starting the UDK editor and clicking YES when it tells me "Scripts are outdated. Would you like to rebuild now?"

    The build seems to succeed, but then it goes to save the .u file and crashes.
    I have made sure there is no such .u file in the script folder already and that the script folder is writeable by creating a txt file there.
    I have closed down all other editors and windows. (I wish I could look at the cpp code).

    Heres the log file:


    Log: Log file open, 03/11/12 20:10:03
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.ini
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9505
    Init: Epic Internal: 0
    Init: Compiled (32-bit): Feb 24 2012 11:59:46
    Init: Changelist: 1174198
    Init: Command line: editor
    Init: Base directory: C:\UDK\UDK-2012-02_G1\Binaries\Win32\
    [0000.40] Init: Computer: PC3
    [0000.40] Init: User: Allan
    [0000.40] Init: CPU Page size=4096, Processors=4
    [0000.40] Init: High frequency timer resolution =3.579545 MHz
    [0000.40] Init: Memory total: Physical=3.5GB (3GB approx) Pagefile=7.3GB Virtual=2.0GB
    [0000.40] Log: Steam Client API Disabled!
    [0000.43] Init: WinSock: I am PC3 (xxx.xxx.x.x:x)
    [0000.43] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.43] Init: Object subsystem initialized
    [0000.48] Log: Shader platform (RHI): PC-D3D-SM3
    [0001.77] Log: PhysX GPU Support: DISABLED
    [0001.78] Init: Initializing FaceFX...
    [0001.78] Init: FaceFX 1.7.4 initialized.
    [0001.78] Init: Version: 9505
    [0001.78] Init: Epic Internal: 0
    [0001.78] Init: Compiled (32-bit): Feb 24 2012 11:59:28
    [0001.78] Init: Command line:
    [0001.78] Init: Base directory: C:\UDK\UDK-2012-02_G1\Binaries\Win32\
    [0001.78] Init: Character set: Unicode
    [0001.78] Log: Executing Class UnrealEd.MakeCommandlet
    [0001.78] Init: UEngine initialized
    [0002.24] Heading: --------------------Core - Release--------------------
    [0002.24] Log: New File, Existing Package (Package Untitled_0, Package Core)
    [0002.26] Log: Loading global macros for Core
    [0002.29] Heading: --------------------Engine - Release--------------------
    [0002.55] Log: New File, Existing Package (Package Untitled_1, Package Engine)
    [0003.19] Log: Loading global macros for Engine
    [0004.04] Heading: --------------------IpDrv - Release--------------------
    [0004.04] Log: New File, Existing Package (Package Untitled_2, Package IpDrv)
    [0004.09] Log: Loading global macros for IpDrv
    [0004.14] Heading: --------------------GFxUI - Release--------------------
    [0004.15] Log: New File, Existing Package (Package Untitled_3, Package GFxUI)
    [0004.16] Log: Loading global macros for GFxUI
    [0004.18] Heading: --------------------GameFramework - Release--------------------
    [0004.20] Log: New File, Existing Package (Package Untitled_4, Package GameFramework)
    [0004.28] Log: Loading global macros for GameFramework
    [0004.38] Heading: --------------------UnrealEd - Release--------------------
    [0004.41] Log: New File, Existing Package (Package Untitled_5, Package UnrealEd)
    [0004.45] Log: Loading global macros for UnrealEd
    [0004.54] Heading: --------------------GFxUIEditor - Release--------------------
    [0004.54] Log: New File, Existing Package (Package Untitled_6, Package GFxUIEditor)
    [0004.54] Log: Loading global macros for GFxUIEditor
    [0004.55] Heading: --------------------WinDrv - Release--------------------
    [0004.55] Log: New File, Existing Package (Package Untitled_7, Package WinDrv)
    [0004.55] Log: Loading global macros for WinDrv
    [0004.56] Heading: --------------------OnlineSubsystemPC - Release--------------------
    [0004.56] Log: New File, Existing Package (Package Untitled_8, Package OnlineSubsystemPC)
    [0004.57] Log: Loading global macros for OnlineSubsystemPC
    [0004.59] Heading: --------------------OnlineSubsystemSteamworks - Release--------------------
    [0004.59] Log: New File, Existing Package (Package Untitled_9, Package OnlineSubsystemSteamworks)
    [0004.61] Log: Loading global macros for OnlineSubsystemSteamworks
    [0004.65] Heading: --------------------OnlineSubsystemGameCenter - Release--------------------
    [0004.65] Log: New File, Existing Package (Package Untitled_10, Package OnlineSubsystemGameCenter)
    [0004.67] Log: Loading global macros for OnlineSubsystemGameCenter
    [0004.70] Heading: --------------------UDKBase - Release--------------------
    [0004.73] Log: New File, Existing Package (Package Untitled_11, Package UDKBase)
    [0004.80] Log: Loading global macros for UDKBase
    [0004.87] Heading: --------------------UTEditor - Release--------------------
    [0004.87] Log: New File, Existing Package (Package Untitled_12, Package UTEditor)
    [0004.87] Log: Loading global macros for UTEditor
    [0004.88] Heading: --------------------UTGame - Release--------------------
    [0004.95] Log: New File, Existing Package (Package Untitled_13, Package UTGame)
    [0005.44] Log: Loading global macros for UTGame
    [0005.93] Heading: --------------------UTGameContent - Release--------------------
    [0005.94] Log: New File, Existing Package (Package Untitled_14, Package UTGameContent)
    [0006.02] Log: Loading global macros for UTGameContent
    [0006.05] Heading: --------------------AOrg1 - Release--------------------
    [0006.05] Log: Analyzing...
    [0006.05] Log: Loading global macros for AOrg1
    [0006.07] Log: Success: Compiled 167 line(s), 16 statement(s).

    [0006.07] Log: Scripts successfully compiled - saving package 'C:\UDK\UDK-2012-02_G1\Binaries\Win32\..\..\UDKGame\Script\AOrg1.u'
    [0006.12] Critical: appError called: Assertion failed: i>=0 && i<this->ArrayNum

    [File:d:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 1846]

    Stack: Address = 0x0 (filename not found)

    [0006.12] Critical: Windows GetLastError: The parameter is incorrect. (87)
    [0024.41] Log: === Critical error: ===
    Assertion failed: i>=0 && i<this->ArrayNum [File:d:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 1846]

    Stack:

    Address = 0x0 (filename not found)


    Address = 0x7c812aeb (filename not found)
    Address = 0x5d2f61 (filename not found)
    Address = 0x650073 (filename not found)
    Address = 0xff332824 (filename not found)

    #2
    Solved.

    The problem was that in my script code in the pawn I was not giving the fully qualified 'package.group.asset' for the skeletal mesh, animtree and physics asset in the default properties. Soon as I fixed that it built ok.

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