this problem of mine has risen several times during level design among a host of other problems (downloaded the latest utk yeterday)
here is my latest example i have two floors i build a set of stairs to get to second floor.
I give it a test run, there's a gap, i remove the gap by widening my stairs by a hair, i test run it again only to fall through the floor..?
am i to test every single touch i do within utk just to make sure it does not fail? is it that... unstable?
how can such a minor change cause such major ramifacations?
i've already lost significant hours of work on one run due to not being able to undo changes to a point where i no longer fall through the floor
was going to /rage quit, but bit my tongue...
here is my latest example i have two floors i build a set of stairs to get to second floor.
I give it a test run, there's a gap, i remove the gap by widening my stairs by a hair, i test run it again only to fall through the floor..?
am i to test every single touch i do within utk just to make sure it does not fail? is it that... unstable?
how can such a minor change cause such major ramifacations?
i've already lost significant hours of work on one run due to not being able to undo changes to a point where i no longer fall through the floor
was going to /rage quit, but bit my tongue...