I have got an error when starting my game on MacOSX 10.7.3.
I exported it normally with Unreal Frontend like documented but I still get an error. It works fine on Windows. Here is the log from the Mac:
Process: UDKGame [419]
Path: /Applications/UDKGame.app/Contents/MacOS/UDKGame
Identifier: com.YourCompany.GameNameNoSpaces
Version: 1.0 (1)
Code Type: X86-64 (Native)
Parent Process: launchd [215]
Date/Time: 2012-02-25 11:50:00.485 +0100
OS Version: Mac OS X 10.7.3 (11D50b)
Report Version: 9
Interval Since Last Report: 460906 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 14 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 91E33555-4A4E-4E8E-8BAC-9F629BA03EC9
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000003
VM Regions Near 0x3:
-->
__TEXT 0000000100000000-0000000101c86000 [ 28.5M] r-x/rwx SM=COW /Applications/UDKGame.app/Contents/MacOS/UDKGame
Application Specific Information:
objc[419]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.YourCompany.GameNameNoSpaces 0x0000000101588205 OpenGLBeginCompileShader(int, unsigned int, wchar_t const*, wchar_t const*, FShaderTarget, FShaderCompilerEnvironment const&, FShaderCompilerOutput&, unsigned int, wchar_t const*) + 37
1 com.YourCompany.GameNameNoSpaces 0x0000000100951951 FShaderCompilingThreadManager::BeginCompilingThrea dLoop(unsigned int) + 1137
2 com.YourCompany.GameNameNoSpaces 0x0000000100956359 FShaderCompilingThreadManager::FinishCompiling(TAr ray<TRefCountPtr<FShaderCompileJob>, FDefaultAllocator>&, wchar_t const*, unsigned int, unsigned int) + 1849
3 com.YourCompany.GameNameNoSpaces 0x0000000100818122 VerifyGlobalShaders(EShaderPlatform) + 226
4 com.YourCompany.GameNameNoSpaces 0x00000001008190b0 GetGlobalShaderMap(EShaderPlatform) + 304
5 com.YourCompany.GameNameNoSpaces 0x00000001015bb524 FEngineLoop::Init() + 116
6 com.YourCompany.GameNameNoSpaces 0x00000001015c02f0 GuardedMain(wchar_t const*, void*, void*, int) + 112
7 com.YourCompany.GameNameNoSpaces 0x00000001015b17af -[UE3AppDelegate applicationDidFinishLaunching:] + 271
8 com.apple.Foundation 0x00007fff99cf3d32 __-[NSNotificationCenter addObserver:selector:name
bject:]_block_invoke_1 + 47
9 com.apple.CoreFoundation 0x00007fff9750faaa _CFXNotificationPost + 2634
10 com.apple.Foundation 0x00007fff99cdffe7 -[NSNotificationCenter postNotificationName
bject:userInfo:] + 65
11 com.apple.AppKit 0x00007fff9180160f -[NSApplication _postDidFinishNotification] + 212
12 com.apple.AppKit 0x00007fff91801375 -[NSApplication _sendFinishLaunchingNotification] + 78
13 com.apple.AppKit 0x00007fff9180003c -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 242
14 com.apple.AppKit 0x00007fff917ffd9d -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 330
15 com.apple.CoreFoundation 0x00007fff97559591 -[NSObject performSelector:withObject:withObject:] + 65
16 com.apple.Foundation 0x00007fff99d167eb __-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEvent ID:]_block_invoke_1 + 101
17 com.apple.Foundation 0x00007fff99d15772 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 283
18 com.apple.Foundation 0x00007fff99d15600 _NSAppleEventManagerGenericHandler + 105
19 com.apple.AE 0x00007fff956d5c25 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 200
20 com.apple.AE 0x00007fff956d5b03 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 38
21 com.apple.AE 0x00007fff956d59f7 aeProcessAppleEvent + 250
22 com.apple.HIToolbox 0x00007fff94d5eaf9 AEProcessAppleEvent + 102
23 com.apple.AppKit 0x00007fff917fd1a9 _DPSNextEvent + 1247
24 com.apple.AppKit 0x00007fff917fc861 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135
25 com.apple.AppKit 0x00007fff917f919d -[NSApplication run] + 470
26 com.apple.AppKit 0x00007fff91a77b88 NSApplicationMain + 867
27 com.YourCompany.GameNameNoSpaces 0x000000010006dd18 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8db257e6 kevent + 10
1 libdispatch.dylib 0x00007fff92f2e5be _dispatch_mgr_invoke + 923
2 libdispatch.dylib 0x00007fff92f2d14e _dispatch_mgr_thread + 54
Thread 2:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8db24bca __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e4de274 _pthread_cond_wait + 840
2 com.YourCompany.GameNameNoSpaces 0x000000010159e9bb FEventMac::Wait(unsigned int) + 491
3 com.YourCompany.GameNameNoSpaces 0x000000010159f0bf FQueuedThreadMac::_ThreadProc(void*) + 47
4 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
5 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8db24bca __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e4de274 _pthread_cond_wait + 840
2 com.YourCompany.GameNameNoSpaces 0x000000010159e9bb FEventMac::Wait(unsigned int) + 491
3 com.YourCompany.GameNameNoSpaces 0x0000000100633aa0 FAsyncIOSystemBase::Run() + 2592
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 8:
0 libsystem_c.dylib 0x00007fff8e4ca322 mach_absolute_time + 41
1 com.YourCompany.GameNameNoSpaces 0x00000001009415e8 TickRenderingTickables() + 56
2 com.YourCompany.GameNameNoSpaces 0x00000001009418ef RenderingThreadMain() + 303
3 com.YourCompany.GameNameNoSpaces 0x0000000100960759 FRenderingThread::Run() + 9
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 11:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 12:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 13:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 14:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00007fff5fbfe370 rbx: 0x000000000000002d rcx: 0x0000000104800000 rdx: 0x0000000000228600
rdi: 0x00007fff5fbfe370 rsi: 0x0000000103676e00 rbp: 0x00007fff5fbfe8a0 rsp: 0x00007fff5fbfe8a0
r8: 0x0000000000000000 r9: 0x00000000000000ca r10: 0x1baaa0b8abd6d4b5 r11: 0x000000007c5fe2b5
r12: 0x000000000000002d r13: 0x0000000104345fa0 r14: 0x0000000106943ad0 r15: 0x0000000000000026
rip: 0x0000000101588205 rfl: 0x0000000000010202 cr2: 0x0000000000000003
Logical CPU: 2
The other part of the log will be in the next post.

Process: UDKGame [419]
Path: /Applications/UDKGame.app/Contents/MacOS/UDKGame
Identifier: com.YourCompany.GameNameNoSpaces
Version: 1.0 (1)
Code Type: X86-64 (Native)
Parent Process: launchd [215]
Date/Time: 2012-02-25 11:50:00.485 +0100
OS Version: Mac OS X 10.7.3 (11D50b)
Report Version: 9
Interval Since Last Report: 460906 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 14 sec
Per-App Crashes Since Last Report: 5
Anonymous UUID: 91E33555-4A4E-4E8E-8BAC-9F629BA03EC9
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000003
VM Regions Near 0x3:
-->
__TEXT 0000000100000000-0000000101c86000 [ 28.5M] r-x/rwx SM=COW /Applications/UDKGame.app/Contents/MacOS/UDKGame
Application Specific Information:
objc[419]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.YourCompany.GameNameNoSpaces 0x0000000101588205 OpenGLBeginCompileShader(int, unsigned int, wchar_t const*, wchar_t const*, FShaderTarget, FShaderCompilerEnvironment const&, FShaderCompilerOutput&, unsigned int, wchar_t const*) + 37
1 com.YourCompany.GameNameNoSpaces 0x0000000100951951 FShaderCompilingThreadManager::BeginCompilingThrea dLoop(unsigned int) + 1137
2 com.YourCompany.GameNameNoSpaces 0x0000000100956359 FShaderCompilingThreadManager::FinishCompiling(TAr ray<TRefCountPtr<FShaderCompileJob>, FDefaultAllocator>&, wchar_t const*, unsigned int, unsigned int) + 1849
3 com.YourCompany.GameNameNoSpaces 0x0000000100818122 VerifyGlobalShaders(EShaderPlatform) + 226
4 com.YourCompany.GameNameNoSpaces 0x00000001008190b0 GetGlobalShaderMap(EShaderPlatform) + 304
5 com.YourCompany.GameNameNoSpaces 0x00000001015bb524 FEngineLoop::Init() + 116
6 com.YourCompany.GameNameNoSpaces 0x00000001015c02f0 GuardedMain(wchar_t const*, void*, void*, int) + 112
7 com.YourCompany.GameNameNoSpaces 0x00000001015b17af -[UE3AppDelegate applicationDidFinishLaunching:] + 271
8 com.apple.Foundation 0x00007fff99cf3d32 __-[NSNotificationCenter addObserver:selector:name

9 com.apple.CoreFoundation 0x00007fff9750faaa _CFXNotificationPost + 2634
10 com.apple.Foundation 0x00007fff99cdffe7 -[NSNotificationCenter postNotificationName

11 com.apple.AppKit 0x00007fff9180160f -[NSApplication _postDidFinishNotification] + 212
12 com.apple.AppKit 0x00007fff91801375 -[NSApplication _sendFinishLaunchingNotification] + 78
13 com.apple.AppKit 0x00007fff9180003c -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 242
14 com.apple.AppKit 0x00007fff917ffd9d -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 330
15 com.apple.CoreFoundation 0x00007fff97559591 -[NSObject performSelector:withObject:withObject:] + 65
16 com.apple.Foundation 0x00007fff99d167eb __-[NSAppleEventManager setEventHandler:andSelector:forEventClass:andEvent ID:]_block_invoke_1 + 101
17 com.apple.Foundation 0x00007fff99d15772 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 283
18 com.apple.Foundation 0x00007fff99d15600 _NSAppleEventManagerGenericHandler + 105
19 com.apple.AE 0x00007fff956d5c25 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned int, unsigned char*) + 200
20 com.apple.AE 0x00007fff956d5b03 _ZL25dispatchEventAndSendReplyPK6AEDescPS_ + 38
21 com.apple.AE 0x00007fff956d59f7 aeProcessAppleEvent + 250
22 com.apple.HIToolbox 0x00007fff94d5eaf9 AEProcessAppleEvent + 102
23 com.apple.AppKit 0x00007fff917fd1a9 _DPSNextEvent + 1247
24 com.apple.AppKit 0x00007fff917fc861 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135
25 com.apple.AppKit 0x00007fff917f919d -[NSApplication run] + 470
26 com.apple.AppKit 0x00007fff91a77b88 NSApplicationMain + 867
27 com.YourCompany.GameNameNoSpaces 0x000000010006dd18 start + 52
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8db257e6 kevent + 10
1 libdispatch.dylib 0x00007fff92f2e5be _dispatch_mgr_invoke + 923
2 libdispatch.dylib 0x00007fff92f2d14e _dispatch_mgr_thread + 54
Thread 2:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 4:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 5:
0 libsystem_kernel.dylib 0x00007fff8db25192 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff8e4dc594 _pthread_wqthread + 758
2 libsystem_c.dylib 0x00007fff8e4ddb85 start_wqthread + 13
Thread 6:
0 libsystem_kernel.dylib 0x00007fff8db24bca __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e4de274 _pthread_cond_wait + 840
2 com.YourCompany.GameNameNoSpaces 0x000000010159e9bb FEventMac::Wait(unsigned int) + 491
3 com.YourCompany.GameNameNoSpaces 0x000000010159f0bf FQueuedThreadMac::_ThreadProc(void*) + 47
4 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
5 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 7:
0 libsystem_kernel.dylib 0x00007fff8db24bca __psynch_cvwait + 10
1 libsystem_c.dylib 0x00007fff8e4de274 _pthread_cond_wait + 840
2 com.YourCompany.GameNameNoSpaces 0x000000010159e9bb FEventMac::Wait(unsigned int) + 491
3 com.YourCompany.GameNameNoSpaces 0x0000000100633aa0 FAsyncIOSystemBase::Run() + 2592
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 8:
0 libsystem_c.dylib 0x00007fff8e4ca322 mach_absolute_time + 41
1 com.YourCompany.GameNameNoSpaces 0x00000001009415e8 TickRenderingTickables() + 56
2 com.YourCompany.GameNameNoSpaces 0x00000001009418ef RenderingThreadMain() + 303
3 com.YourCompany.GameNameNoSpaces 0x0000000100960759 FRenderingThread::Run() + 9
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 9:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 10:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 11:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 12:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 13:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 14:
0 libsystem_kernel.dylib 0x00007fff8db24e42 __semwait_signal + 10
1 libsystem_c.dylib 0x00007fff8e490dea nanosleep + 164
2 libsystem_c.dylib 0x00007fff8e490bb5 usleep + 53
3 com.YourCompany.GameNameNoSpaces 0x0000000100951e40 FShaderCompileThreadRunnable::Run() + 400
4 com.YourCompany.GameNameNoSpaces 0x000000010159ca0a FRunnableThreadMac::Run() + 186
5 com.YourCompany.GameNameNoSpaces 0x000000010159d6e3 FRunnableThreadMac::_ThreadProc(void*) + 35
6 libsystem_c.dylib 0x00007fff8e4da8bf _pthread_start + 335
7 libsystem_c.dylib 0x00007fff8e4ddb75 thread_start + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x00007fff5fbfe370 rbx: 0x000000000000002d rcx: 0x0000000104800000 rdx: 0x0000000000228600
rdi: 0x00007fff5fbfe370 rsi: 0x0000000103676e00 rbp: 0x00007fff5fbfe8a0 rsp: 0x00007fff5fbfe8a0
r8: 0x0000000000000000 r9: 0x00000000000000ca r10: 0x1baaa0b8abd6d4b5 r11: 0x000000007c5fe2b5
r12: 0x000000000000002d r13: 0x0000000104345fa0 r14: 0x0000000106943ad0 r15: 0x0000000000000026
rip: 0x0000000101588205 rfl: 0x0000000000010202 cr2: 0x0000000000000003
Logical CPU: 2
The other part of the log will be in the next post.
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