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  • replied
    It's occurring frequently if i am prototyping a level in UDK. I am not wasting my time on Add BSP and Subtracting it with a another BSP so I directly creating a hollow BSP's

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  • replied
    Might be because of the size of the shadow map? Not sure if that could be the problem for a hollow BSP though.

    If you could attach the scene file, someone might discover what it is in a matter of minutes.

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  • replied
    Originally posted by V8matey View Post
    is the hollow cube a bsp or static mesh..?
    Sorry for late reply. This is a hollow BSP

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  • replied
    is the hollow cube a bsp or static mesh..?

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  • replied
    Any Help? (((

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  • started a topic White Light

    White Light



    Uploaded with ImageShack.us

    the image above is inside a hollow cube that I created in UDK. as you can see there is a white light line at the side.
    how to get rid of these.

    is it a bug or not?
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