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Jan 2012 build - constant crashes!

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    #16
    There's definitely something wrong with the JAN 2012 UDK. For me it just seems to crash randomly with even simple levels where I'm just starting out blocking out things using BSP shapes.

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      #17
      At home Im using october public build to avoid the latest bugs. With licenseed versions happens too. Today I switched to dx9 at home because cubemaps are not working in dx11, and yes, it crashed every time I tried to maximize someting. So I would say its a DX problem. Seems to work PERFECT with Dx11.

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        #18
        Another solution for an old gpu at the office (dx9) was turning off aero.

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