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Cubemap, all renderpasses are the same

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    Cubemap, all renderpasses are the same

    So, I am having some issues creating a cubemap. I have used it before, with success, and now I just want to make a cubemap based on a different level.

    However, for some reason all renderpasses end up being the same. I believe the problem with the SceneCaptureCubeMapActor, as I can clearly see only the one frame being reflected, the rest is black.

    Any suggestions?

    #2
    What the... I tried it again, and now the sphere just turns yellow and orange, and the renderpasses are all green.

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      #3
      Maybe you already found the answer, but i'm gonna answer it for others.
      This is a problem with DX11 the SceneCaptureCubeMapActor only works properly on DX9.

      regards,
      Neb

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        #4
        This thread is 4 months old... So yeah, figured it out.

        Why you dug up a 4 month old thread is beyond me though.

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