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multiplayer "fluid surface actor" and "SceneCaptureReflectActor" issues

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    multiplayer "fluid surface actor" and "SceneCaptureReflectActor" issues

    It seems like whenever a servertravel map change/restart is performed the clientside states of any fluid surface actors in the map get screwed.

    After the map change/restart has been performed clientside the fluid surface actor ceases to respond to any kind of interaction. On a client "reconnect" to the server the fluid surface actor becomes responsive again and interacts to the impulses again.



    The following issue for a "SceneCaptureReflectActor" with a default "TextureRenderTarget2d" Material applied to it reflecting the scene is happening. When "Light Shafts" are enabled for the "DominantDirectionalLight" and one approaches closer to the "SceneCaptureReflectActor" plane, at a certain range the Light Shafts suddenly start to flicker excessively when looking around at the reflection...



    Any ideas or suggestions on how to bypass the above described issues ?
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