I downloaded Crucible Weapon Pack from Runestorm. Their weapons dont have diffuse texture applied to its material. When i apply the texture and save it....UDK simply crashes. It only occurs when trying to save Crucible Weapon Pack. Other than that UDK is stable.
Here is the log:
My System Specs:
Windows 7 Ultimate x64 SP1
Core i5 760
8GB Corsair DDR3
45Gb of free space in C:\ Drive
118Gb of free space where UDK is installed
Can someone please tell me whats wrong...
EDIT: The problem was with UDK november build. Downloaded UDK March 2011 build and Crucible weapon package now saves fine. However Sidearm and Assault rifle does not load.
This is what i get for sidearm (same for assault rifle)
Here is the log:
Code:
Log: Log file open, 01/04/12 11:58:49 Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini Init: Version: 9140 Init: Epic Internal: 0 Init: Compiled (64-bit): Nov 22 2011 17:03:20 Init: Changelist: 1081640 Init: Command line: editor Init: Base directory: G:\UDK\UDK-2011-11\Binaries\Win64\ [0001.02] Init: Computer: RAKU2040-PC [0001.02] Init: User: Raku2040 [0001.02] Init: CPU Page size=4096, Processors=4 [0001.02] Init: High frequency timer resolution =2.741220 MHz [0001.02] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB [0001.07] Init: WinSock: I am Raku2040-PC (116.68.84.97:0) [0001.07] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [0001.08] Init: Object subsystem initialized [0001.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 465 [0001.32] Log: Adapter has 993MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory [0001.43] Log: Shader platform (RHI): PC-D3D-SM3 [0003.16] Log: PhysX GPU Support: DISABLED [0003.28] Init: Initializing FaceFX... [0003.35] Init: FaceFX 1.7.4 initialized. [0009.83] Init: Finished loading startup packages in 4.30 seconds [0009.85] Log: 76341 objects as part of root set at end of initial load. [0009.85] Log: 0 out of 0 bytes used by permanent object pool. [0010.41] Log: Supported Consoles: [0010.41] Log: IPhone [0010.41] Log: Mac [0010.41] Log: PC [0010.41] Log: Initializing Engine... [0010.94] Log: Encountered missing default brush - spawning new one [0010.96] Init: UEngine initialized [0010.96] Log: Primary PhysX scene will be in software. [0010.96] Log: Creating Primary PhysX Scene. [0011.08] Init: Transaction tracking system initialized [0011.14] Log: Can't find edit package 'OnlineSubsystemGameSpy' [0011.14] Log: Can't find edit package 'OnlineSubsystemLive' [0011.41] Log: Building adjacency information for skeletal mesh 'WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper'. [0011.51] Log: Building adjacency information for skeletal mesh 'WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper_3p'. [0011.55] Log: Building adjacency information for skeletal mesh 'WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper_3p'. [0012.00] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_BulletHitCone3'. [0012.01] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_FlashCone4'. [0012.02] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Rifle_MuzzleFlash'. [0012.03] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_WoodChip'. [0012.03] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_WoodHole'. [0012.04] Warning: Failed to compile Material WP_Cx_All.Materials.M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.04] Warning: Failed to compile Material Instance WP_Cx_Sniper.Materials.M_WP_Cx_Sniper_Ammo with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.04] Warning: Failed to compile Material WP_Cx_Sniper.Materials.M_WP_Cx_Sniper for platform PC-D3D-SM3, Default Material will be used in game. [0012.05] Warning: Failed to compile Material Instance WP_Cx_Sniper.Materials.M_WP_Cx_Sniper_Main with Base M_WP_Cx_Sniper for platform PC-D3D-SM3, Default Material will be used in game. [0012.37] Warning: Failed to compile Material WP_Cx_Sniper.Materials.M_WP_Cx_ScopeBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.38] Warning: Failed to compile Material Instance WP_Cx_Sniper.Materials.M_WP_Cx_Sniper_Scope with Base M_WP_Cx_ScopeBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.43] Warning: Failed to compile Material Instance WP_Cx_Sidearm.Materials.M_WP_Cx_Sidearm_Main with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.43] Warning: Failed to compile Material Instance WP_Cx_Sidearm.Materials.M-WP_Cx_SideArm_Ammo with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.44] Warning: Failed to compile Material WP_Cx_Effects.BaseMaterials.M_WP_Cx_AmmoBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.52] Warning: Failed to compile Material Instance WP_Cx_Shotgun.Materials.M_WP_Cx_Shotgun_Skull with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.52] Warning: Failed to compile Material Instance WP_Cx_Shotgun.Materials.MI_WP_Cx_Shotgun with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game. [0012.61] Init: XAudio2 using 'Speakers (Creative SB X-Fi)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f) [0012.65] Init: XAudio2Device initialized. [0013.25] Init: Client initialized [0013.25] Init: Editor engine initialized [0014.14] Log: Initializing Engine Completed [0014.14] Log: >>>>>>>>>>>>>> Initial startup: 14.14s <<<<<<<<<<<<<<< [0015.11] Cmd: MODE MAPEXT=udk [0017.60] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True [0023.06] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 465 [0023.06] Log: Adapter has 993MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory [0026.25] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0 [0026.59] Log: Encountered missing default brush - spawning new one [0026.95] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay) [0027.27] Log: -- Checking Building LODs [0027.27] Log: Primary PhysX scene will be in software. [0027.27] Log: Creating Primary PhysX Scene. [0027.28] Log: Finished looking for orphan Actors (0.003 secs) [0027.28] Cmd: MAP CHECKDEP DONTCLEARMESSAGES [0027.39] Log: TIMER ALL OF INIT : [23.827411] [0119.27] Log: Missing cached shader map for material PreviewMaterial_0, compiling. [0119.27] Warning: Failed to compile Material Transient.PreviewMaterial_0 for platform PC-D3D-SM3, Default Material will be used in game. [0161.87] Log: saving as ..\..\UDKGame\Content\UT3\Weapons\WP_Cx_Shotgun.upk [0161.89] Log: OBJ SavePackage: Generating thumbnails for [4] asset(s) in package [WP_Cx_Shotgun] ([34] browsable assets)... [0161.91] Log: OBJ SavePackage: Rendered thumbnail for [ParticleSystem WP_Cx_Shotgun.Effects.P_WP_Cx_Shotgun_MuzzleFlash] [0161.96] Log: OBJ SavePackage: Rendered thumbnail for [Material WP_Cx_Shotgun.Materials.M_WP_Cx_Shotgun] [0161.98] Log: OBJ SavePackage: Rendered thumbnail for [Material WP_Cx_Shotgun.Materials.M_WP_Cx_Shotgun_AmmoPickup] [0161.98] Log: OBJ SavePackage: Rendered thumbnail for [SkeletalMesh WP_Cx_Shotgun.Mesh.SK_WP_Cx_Shotgun_UI] [0161.99] Log: OBJ SavePackage: Finished generating thumbnails for package [WP_Cx_Shotgun] [0161.99] Cmd: OBJ SAVEPACKAGE PACKAGE="WP_Cx_Shotgun" FILE="..\..\UDKGame\Content\UT3\Weapons\WP_Cx_Shotgun.upk" [0162.10] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. [0162.10] Critical: Windows GetLastError: The operation completed successfully. (0) [0170.16] Log: === Critical error: === Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. Address = 0xfcb1cacd (filename not found) [in C:\Windows\system32\KERNELBASE.dll] Address = 0x3fb38825 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3faf6b26 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40f6cd86 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40f6cdd4 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40f6c5d0 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fabf49b (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fd7a7ac (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fd7c52b (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fd5f5f3 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fd60789 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fd62b50 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fae6c7e (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fb1cf24 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x3fa79437 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40aabd55 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40ac78e6 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40bddda4 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0x40ba1842 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe] Address = 0xee4419c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll] Address = 0x33bda8 (filename not found) Address = 0x5aaa68 (filename not found) Address = 0xf4ab40ab (filename not found) Address = 0xf4ab40ab (filename not found) System.Runtime.InteropServices.SEHException error in UDK: External component has thrown an exception. at PackageTools.SavePackages(TArray<UPackage \*\,FDefaultAllocator>* , UInt32 , FString* , TArray<UGenericBrowserType \*\,FDefaultAllocator>* ) at MContentBrowserControl.SavePackages(TArray<UPackage \*\,FDefaultAllocator>* PackagesToSave, UInt32 bUnloadPackagesAfterSave) at MContentBrowserControl.ExecutePackageCommand(Object Sender, ExecutedRoutedEventArgs EvtArgs, TArray<UPackage \*\,FDefaultAllocator>* Packages, TArray<FString\,FDefaultAllocator>* PackageNames) at MContentBrowserControl.ExecuteAssetCommand(Object Sender, ExecutedRoutedEventArgs EvtArgs) at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding) at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute) at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Input.CommandManager.TransferEvent(IInputElement newSource, ExecutedRoutedEventArgs e) at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 ) at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)
My System Specs:
Windows 7 Ultimate x64 SP1
Core i5 760
8GB Corsair DDR3
45Gb of free space in C:\ Drive
118Gb of free space where UDK is installed
Can someone please tell me whats wrong...
EDIT: The problem was with UDK november build. Downloaded UDK March 2011 build and Crucible weapon package now saves fine. However Sidearm and Assault rifle does not load.
This is what i get for sidearm (same for assault rifle)

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