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[PARTIALLY SOLVED] UDK November 2011 Build crashes when saving Crucible Weapon Pack

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    [PARTIALLY SOLVED] UDK November 2011 Build crashes when saving Crucible Weapon Pack

    I downloaded Crucible Weapon Pack from Runestorm. Their weapons dont have diffuse texture applied to its material. When i apply the texture and save it....UDK simply crashes. It only occurs when trying to save Crucible Weapon Pack. Other than that UDK is stable.

    Here is the log:

    Code:
    Log: Log file open, 01/04/12 11:58:49
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 9140
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Nov 22 2011 17:03:20
    Init: Changelist: 1081640
    Init: Command line: editor 
    Init: Base directory: G:\UDK\UDK-2011-11\Binaries\Win64\
    [0001.02] Init: Computer: RAKU2040-PC
    [0001.02] Init: User: Raku2040
    [0001.02] Init: CPU Page size=4096, Processors=4
    [0001.02] Init: High frequency timer resolution =2.741220 MHz
    [0001.02] Init: Memory total: Physical=8.0GB (8GB approx) Pagefile=16.0GB Virtual=8192.0GB
    [0001.07] Init: WinSock: I am Raku2040-PC (116.68.84.97:0)
    [0001.07] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0001.08] Init: Object subsystem initialized
    [0001.32] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 465
    [0001.32] Log: Adapter has 993MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
    [0001.43] Log: Shader platform (RHI): PC-D3D-SM3
    [0003.16] Log: PhysX GPU Support: DISABLED
    [0003.28] Init: Initializing FaceFX...
    [0003.35] Init: FaceFX 1.7.4 initialized.
    [0009.83] Init: Finished loading startup packages in 4.30 seconds
    [0009.85] Log: 76341 objects as part of root set at end of initial load.
    [0009.85] Log: 0 out of 0 bytes used by permanent object pool.
    [0010.41] Log: Supported Consoles:
    [0010.41] Log:   IPhone
    [0010.41] Log:   Mac
    [0010.41] Log:   PC
    [0010.41] Log: Initializing Engine...
    [0010.94] Log: Encountered missing default brush - spawning new one
    [0010.96] Init: UEngine initialized
    [0010.96] Log: Primary PhysX scene will be in software.
    [0010.96] Log: Creating Primary PhysX Scene.
    [0011.08] Init: Transaction tracking system initialized
    [0011.14] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0011.14] Log: Can't find edit package 'OnlineSubsystemLive'
    [0011.41] Log: Building adjacency information for skeletal mesh 'WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper'.
    [0011.51] Log: Building adjacency information for skeletal mesh 'WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper_3p'.
    [0011.55] Log: Building adjacency information for skeletal mesh 'WP_Cx_Sniper.Mesh.SK_WP_Cx_Sniper_3p'.
    [0012.00] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_BulletHitCone3'.
    [0012.01] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_FlashCone4'.
    [0012.02] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Rifle_MuzzleFlash'.
    [0012.03] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_WoodChip'.
    [0012.03] Log: Building adjacency information for static mesh 'WP_Cx_Effects.StaticMesh.S_WP_Cx_Effects_WoodHole'.
    [0012.04] Warning: Failed to compile Material WP_Cx_All.Materials.M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.04] Warning: Failed to compile Material Instance WP_Cx_Sniper.Materials.M_WP_Cx_Sniper_Ammo with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.04] Warning: Failed to compile Material WP_Cx_Sniper.Materials.M_WP_Cx_Sniper for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.05] Warning: Failed to compile Material Instance WP_Cx_Sniper.Materials.M_WP_Cx_Sniper_Main with Base M_WP_Cx_Sniper for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.37] Warning: Failed to compile Material WP_Cx_Sniper.Materials.M_WP_Cx_ScopeBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.38] Warning: Failed to compile Material Instance WP_Cx_Sniper.Materials.M_WP_Cx_Sniper_Scope with Base M_WP_Cx_ScopeBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.43] Warning: Failed to compile Material Instance WP_Cx_Sidearm.Materials.M_WP_Cx_Sidearm_Main with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.43] Warning: Failed to compile Material Instance WP_Cx_Sidearm.Materials.M-WP_Cx_SideArm_Ammo with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.44] Warning: Failed to compile Material WP_Cx_Effects.BaseMaterials.M_WP_Cx_AmmoBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.52] Warning: Failed to compile Material Instance WP_Cx_Shotgun.Materials.M_WP_Cx_Shotgun_Skull with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.52] Warning: Failed to compile Material Instance WP_Cx_Shotgun.Materials.MI_WP_Cx_Shotgun with Base M_WP_Cx_StdBase for platform PC-D3D-SM3, Default Material will be used in game.
    [0012.61] Init: XAudio2 using 'Speakers (Creative SB X-Fi)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
    [0012.65] Init: XAudio2Device initialized.
    [0013.25] Init: Client initialized
    [0013.25] Init: Editor engine initialized
    [0014.14] Log: Initializing Engine Completed
    [0014.14] Log: >>>>>>>>>>>>>> Initial startup: 14.14s <<<<<<<<<<<<<<<
    [0015.11] Cmd: MODE MAPEXT=udk
    [0017.60] SourceControl: Source Control disabled in UDKEditorUserSettings.ini.  [SourceControl] has Disabled=True
    [0023.06] Log: Found D3D11 adapter 0: NVIDIA GeForce GTX 465
    [0023.06] Log: Adapter has 993MB of dedicated video memory, 0MB of dedicated system memory, and 3071MB of shared system memory
    [0026.25] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
    [0026.59] Log: Encountered missing default brush - spawning new one
    [0026.95] Log: New File, Existing Package (Package Untitled_2, Package Template_MidDay)
    [0027.27] Log: -- Checking Building LODs
    [0027.27] Log: Primary PhysX scene will be in software.
    [0027.27] Log: Creating Primary PhysX Scene.
    [0027.28] Log: Finished looking for orphan Actors (0.003 secs)
    [0027.28] Cmd: MAP CHECKDEP DONTCLEARMESSAGES
    [0027.39] Log: TIMER ALL OF INIT : [23.827411]
    [0119.27] Log: Missing cached shader map for material PreviewMaterial_0, compiling.
    [0119.27] Warning: Failed to compile Material Transient.PreviewMaterial_0 for platform PC-D3D-SM3, Default Material will be used in game.
    [0161.87] Log: saving as ..\..\UDKGame\Content\UT3\Weapons\WP_Cx_Shotgun.upk
    [0161.89] Log: OBJ SavePackage: Generating thumbnails for [4] asset(s) in package [WP_Cx_Shotgun] ([34] browsable assets)...
    [0161.91] Log: OBJ SavePackage:     Rendered thumbnail for [ParticleSystem WP_Cx_Shotgun.Effects.P_WP_Cx_Shotgun_MuzzleFlash]
    [0161.96] Log: OBJ SavePackage:     Rendered thumbnail for [Material WP_Cx_Shotgun.Materials.M_WP_Cx_Shotgun]
    [0161.98] Log: OBJ SavePackage:     Rendered thumbnail for [Material WP_Cx_Shotgun.Materials.M_WP_Cx_Shotgun_AmmoPickup]
    [0161.98] Log: OBJ SavePackage:     Rendered thumbnail for [SkeletalMesh WP_Cx_Shotgun.Mesh.SK_WP_Cx_Shotgun_UI]
    [0161.99] Log: OBJ SavePackage: Finished generating thumbnails for package [WP_Cx_Shotgun]
    [0161.99] Cmd: OBJ SAVEPACKAGE PACKAGE="WP_Cx_Shotgun" FILE="..\..\UDKGame\Content\UT3\Weapons\WP_Cx_Shotgun.upk"
    [0162.10] Critical: appError called: Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
    [0162.10] Critical: Windows GetLastError: The operation completed successfully. (0)
    [0170.16] Log: === Critical error: ===
    Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk.
    
    Address = 0xfcb1cacd (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
    Address = 0x3fb38825 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3faf6b26 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40f6cd86 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40f6cdd4 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40f6c5d0 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fabf49b (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fd7a7ac (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fd7c52b (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fd5f5f3 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fd60789 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fd62b50 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fae6c7e (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fb1cf24 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x3fa79437 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40aabd55 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40ac78e6 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40bddda4 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0x40ba1842 (filename not found) [in G:\UDK\UDK-2011-11\Binaries\Win64\UDK.exe]
    Address = 0xee4419c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll]
    Address = 0x33bda8   (filename not found) 
    Address = 0x5aaa68   (filename not found) 
    Address = 0xf4ab40ab (filename not found) 
    Address = 0xf4ab40ab (filename not found) 
    System.Runtime.InteropServices.SEHException error in UDK:
    
    External component has thrown an exception.
    
       at PackageTools.SavePackages(TArray<UPackage \*\,FDefaultAllocator>* , UInt32 , FString* , TArray<UGenericBrowserType \*\,FDefaultAllocator>* )
       at MContentBrowserControl.SavePackages(TArray<UPackage \*\,FDefaultAllocator>* PackagesToSave, UInt32 bUnloadPackagesAfterSave)
       at MContentBrowserControl.ExecutePackageCommand(Object Sender, ExecutedRoutedEventArgs EvtArgs, TArray<UPackage \*\,FDefaultAllocator>* Packages, TArray<FString\,FDefaultAllocator>* PackageNames)
       at MContentBrowserControl.ExecuteAssetCommand(Object Sender, ExecutedRoutedEventArgs EvtArgs)
       at System.Windows.Input.CommandBinding.OnExecuted(Object sender, ExecutedRoutedEventArgs e)
       at System.Windows.Input.CommandManager.ExecuteCommandBinding(Object sender, ExecutedRoutedEventArgs e, CommandBinding commandBinding)
       at System.Windows.Input.CommandManager.FindCommandBinding(CommandBindingCollection commandBindings, Object sender, RoutedEventArgs e, ICommand command, Boolean execute)
       at System.Windows.Input.CommandManager.FindCommandBinding(Object sender, RoutedEventArgs e, ICommand command, Boolean execute)
       at System.Windows.Input.CommandManager.OnExecuted(Object sender, ExecutedRoutedEventArgs e)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated)
       at System.Windows.Input.CommandManager.TransferEvent(IInputElement newSource, ExecutedRoutedEventArgs e)
       at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
       at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
       at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
       at System.Windows.Input.RoutedCommand.ExecuteImpl(Object parameter, IInputElement target, Boolean userInitiated)
       at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at System.Threading.ExecutionContext.runTryCode(Object userData)
       at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
       at GuardedMainWrapper(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
       at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)

    My System Specs:

    Windows 7 Ultimate x64 SP1
    Core i5 760
    8GB Corsair DDR3
    45Gb of free space in C:\ Drive
    118Gb of free space where UDK is installed

    Can someone please tell me whats wrong...



    EDIT: The problem was with UDK november build. Downloaded UDK March 2011 build and Crucible weapon package now saves fine. However Sidearm and Assault rifle does not load.

    This is what i get for sidearm (same for assault rifle)

    #2
    Originally posted by ryanjon2040 View Post
    This is what i get for sidearm (same for assault rifle)
    ^^This error no longer appears after restarting my PC.....

    I saved the package in March 2011 with all materials applied and copy pasted into the Content/UT3/Weapons folder in UDK November 2011 build....I cant save or Fully Load the Package in November 2011 Build.....Now this is what i get when trying to cook using Frontend...

    Screenshot:

    Comment


      #3
      i have the same problem, when i save and exit next time udk crash on startup here my log:

      Critical: appError called: Assertion failed: BulkDataOffsetInFile == Ar.Tell() [File:c:\depot\UnrealEngine3\Development\Src\Core\S rc\UnBulkData.cpp] [Line: 629]
      Bad offset for Texture2D WP_Cx_Sidearm.Textures.T_WP_Cx_Sidearm_Main_D
      Stack: Address = 0x0 (filename not found)

      Critical: Windows GetLastError: The specified module could not be found. (126)
      Log: === Critical error: ===
      Assertion failed: BulkDataOffsetInFile == Ar.Tell() [File:c:\depot\UnrealEngine3\Development\Src\Core\S rc\UnBulkData.cpp] [Line: 629]
      Bad offset for Texture2D WP_Cx_Sidearm.Textures.T_WP_Cx_Sidearm_Main_D
      Stack: Address = 0x0 (filename not found)

      Comment

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