Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

UDK - 2011 -10 Matinee rotation problem

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • UDK - 2011 -10 Matinee rotation problem

    There is a problem with the split translation and rotation part for an object.
    I found myself in a big problem when trying to make a round rock roll of a hill. The animation would roll forwards and then next key backwards and so on while i keyed them all to roll forwards but somehow it just didnt do it.
    I believe it was the Y axis. Then when i turned my mesh around and used the X axis instat it worked perfectly fine, i tried the y axis again and it failed ones more.

    I'm sorry for the quick explanation as i'm currently in college working on my udk project.

  • #2
    Look in the properties of your movie animation and check mark the box use QuatInterpolation. If you are doing a 360 rotation I have found it best to do 90 degrees at a time.

    Comment

    Working...
    X