Announcement

Collapse
No announcement yet.

Captured cubemap not updating in-game.

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Captured cubemap not updating in-game.

    I've just upgraded from July's build to October and the realtime cubemap
    is not updating anymore in-game. It captures the environment once when
    the game starts and that's that.

    The framerate is not 0, the same setup works in July's version.

    This happens in DX9 mode, in DX11 it's always been broken (only one side
    of the cube is actually rendered.)

    Could anyone confirm this?

    #2
    After starting UDK in DX9 mode again, it works. Hmm...

    Comment

    Working...
    X