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    Unreal Dimensions.

    First of all i created this thread for helping others to quick find a reference for their dimensions in the UDK, without playing around for "hours". I know most of the overall scaling depends on the type of game that you create, but the following are at least in our opinion the most fitting one for a FPS or TPS game inside the UDK.

    THIS IS NO REAL WORLD REFERENCE! ITS A REFERENCE FOR THE "BEST" LOOK n FEEL INSIDE THE UDK.


    Basics:
    1 Unreal Unit = 1 3DS Unit = 2cm.
    As far as i know Maya works with Centimeters as the default unit of measurement.

    Conversions:
    1UU = 0.02 meters
    1UU = 0.0656167979 feet
    1UU = 0.787401575 inch
    1UU = 1.24274238 × 10-5 miles

    Characters:
    The base character in the UDK is 96 Units tall which equals 192cm. HINT: Hulk Hogan is 192cm tall .

    Male Player Height = 91U = 182cm.
    Female NPC Height = 85U = 170cm.
    Source (here)

    The Jump and CrouchHeight depends on your own like you have to experiment with that. You can tweak both of them inside the "YourPawn.uc" with:
    Code:
    defaultproperties
    {
        CrouchHeight=XX             // Basic is 29.0
        MaxJumpHeight=XX            // Basic is 49.0
    }
    Rooms:
    Wall Height = 216U = 432cm. (if Hollowed otherwise -24 Units or see room height.)
    Room Height = 192U = 384cm.
    Wall Width = 12U = 24cm.
    Door W/H = 60U/112U = 120/224cm. (Measures represents the inner space, the outer space should be something around 4 or 6 Units wider.)
    Windows W/H = 48U/82U = 96/164cm. (Windows should be place 46 Units above the ground.)


    So thats all for now if someone has something that i could add let me know, but for a general reference i think its enough.
    Hope it helps the one or another.

    Sincerely
    -Chris R.

    Now also located here at the UDKC

    #2
    Thanks, i always forgot to bookmark the site i used before for the units and whatnot.

    Comment


      #3
      Useful thanks !

      Comment


        #4
        Interesting, thanks.

        Comment


          #5
          excellent post, I think this is very helpful to give us all an idea of how to think of scale in UDK. I knew it was probably just relative (yay I was right), but I feel better now knowing the conversion is 1:1 from 3dsmax, before I was just *hoping* it was heheh.

          Thanks

          Comment


            #6
            Thx

            I am work whit this dimensions :d

            Bye

            Comment


              #7
              Is there any way to change your character height in script?

              Comment


                #8
                Their is a line inside the UTPawn DefaultProperities block which could be made for this. Im not really sure but you can try it.

                Scroll down to the default properities block and look inside the

                Code:
                Begin Object Class=SkeletalMeshComponent Name=WPawnSkeletalMeshComponent
                ...
                Scale=1.075
                ...
                theirs on more line

                Code:
                Begin Object Name=OverlayMeshComponent0 Class=SkeletalMeshComponent
                Scale=1.075
                ...
                As i said before im not sure if they change the player height or scale in general but you can try it. Let me know if you had luck with this.

                Comment


                  #9
                  UM YES ! THAT WORKS YOU ARE AWESOME..

                  My custom player mesh was teeny weeny compared to a wall 512 tall in unreal, I did Scale=4.0 and went down a bit and changed:

                  CollisionRadius=+0072.000000
                  CollisionHeight=+0132.000000

                  It was Radius 18 and height 30 before, I just times by 4 then fiddled until his feet landed correctly. Everything scaled perfectly! I'm amazed and dumbfounded by the simplicity and grace. Animations are fine and 'show collision' verifies that the physics asset scaled along with it so it doesnt look like any complications from this method at all. Hurray! udaman!

                  Comment


                    #10
                    Sticky please. I know it's maybe small detail in UDK but always....handy

                    Comment


                      #11
                      http://www.youtube.com/watch?v=Q_X8ZZwcs4k

                      Comment


                        #12
                        Originally posted by FlynT View Post
                        First of all i created this thread for helping others to quick find a reference for their dimensions in the UDK, without playing around for "hours". I know most of the overall scaling depends on the type of game that you create, but the following are at least in our opinion the most fitting one for a FPS or TPS game inside the UDK.

                        THIS IS NO REAL WORLD REFERENCE! ITS A REFERENCE FOR THE "BEST" LOOK n FEEL INSIDE THE UDK.


                        Basics:
                        1 Unreal Unit = 1 3DS Unit = 2cm.
                        As far as i know Maya works with Centimeters as the default unit of measurement.

                        Conversions:
                        1UU = 0.02 meters
                        1UU = 0.0656167979 feet
                        1UU = 0.787401575 inch
                        1UU = 1.24274238 × 10-5 miles

                        Characters:
                        The base character in the UDK is 96 Units tall which equals 192cm. HINT: Hulk Hogan is 192cm tall .

                        Male Player Height = 91U = 182cm.
                        Female NPC Height = 85U = 170cm.
                        Source (here)

                        The Jump and CrouchHeight depends on your own like you have to experiment with that. You can tweak both of them inside the "YourPawn.uc" with:
                        Code:
                        defaultproperties
                        {
                            CrouchHeight=XX             // Basic is 29.0
                            MaxJumpHeight=XX            // Basic is 49.0
                        }
                        Rooms:
                        Wall Height = 216U = 432cm. (if Hollowed otherwise -24 Units or see room height.)
                        Room Height = 192U = 384cm.
                        Wall Width = 12U = 24cm.
                        Door W/H = 60U/112U = 120/224cm. (Measures represents the inner space, the outer space should be something around 4 or 6 Units wider.)
                        Windows W/H = 48U/82U = 96/164cm. (Windows should be place 46 Units above the ground.)


                        So thats all for now if someone has something that i could add let me know, but for a general reference i think its enough.
                        Hope it helps the one or another.

                        Sincerely
                        -Chris R.

                        Now also located here at the UDKC
                        I have a question !
                        I saw that you wrote that not actual size, but if it
                        1 inch = 2.54 cm [Source]
                        so
                        1 UU = 0.02
                        And
                        91 UU = 1.82 cm

                        but if 1 inch = 2.54 cm
                        the real dimension of 91 UU it is 2,32 cm (91 * 0,0254)
                        I misinterpreted ?

                        Comment


                          #13
                          Sorry for answering your question so late.

                          1UU = 0.78inch = 2cm

                          The math would be 0.78 inches multiplied by 2.54 = round about 2 centimeters.

                          Comment


                            #14
                            Thanks for response

                            Comment

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