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[Tutorial] Third Person Game with GOW camera
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ezioauditore96 repliedHello, I'm sorry if I ask this, but I'm using 2013 build (UDK-2013-07), and even I press ~ during game, inserting 'ShoulderCam', it says invalid code (of something like that), even pressing LShift will do nothing. Please help, and thanks...
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Hex0n repliedHey, I succeed to get it working on my classes extending from UDKGame, but is it normal that when I turn the view with the mouse, the character turns so much that the weapon doesn't aim any more in the direction of the view ?
Although it's still firing on the right point.
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daimaku repliedhave you modified any base engine classes ? i never get any error on the Engine folder.
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led2012 repliedI followed the tutorial, part by part, and this error keeps on showing after I launch UDK Editor
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\FogVolumeSpheric alDensityInfo.uc(28) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\WindPointSource. uc(22) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\LensFlareSource. uc(225) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\PointLight.uc(41 ) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\PointLight.uc(45 ) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\SpotLight.uc(42) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
C:\UDK\UDK-2013-02\Development\Src\Engine\Classes\SpotLight.uc(58) : Error, BEGIN OBJECT: Can't create subobject as Class DrawLightRadiusComponent hasn't been compiled yet.
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breen3d repliedI'm REALLY hoping that someone can help me.
Using this script, I made this YouTube video explaining the issue I'm having with objects attaching to my character when I start a server game. The attachment is programmed within Kismet. Also, all Kismet related player input commands are being ignored as well. All I can do is move the player around and jump. Even the sounds are gone.
Anyone have any idea why this would be? Does it have something to do with the game type not being set to UTDeathmatch or what? None of these classes reference UT code it appears, so I was thinking that maybe that had something to do with it.
HELP!!!
Thanks,
-David Breen
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justinray02 repliedim trying to make it so when you scroll down it will change third person to shoulder or vicaversa
i have it good except i dont know what if to use to check the camera mode
i tried
if (CameraStyle == 'ShoulderCam')
but that doesnt work
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justinray02 repliedim trying to make it so when you scroll down it will change third person to shoulder or vicaversa
i have it good except i dont know what if to use to check the camera mode
i tried
if (CameraStyle == 'ShoulderCam')
but that doesnt work
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fsntico repliedWorked, but i have 2 questions: My pawn does't have sound.
and a have this error:
:\UDK\UDK-2013-02\Development\Src\YourGame\Classes\YourGamePawn.u c(12) : Warning, Unknown property in defaults: LightShadowMode=LightShadow_ModulateBetter (looked in DynamicLightEnvironmentComponent)
C:\UDK\UDK-2013-02\Development\Src\YourGame\Classes\YourGamePawn.u c(13) : Warning, Unknown property in defaults: ShadowFilterQuality=SFQ_High (looked in DynamicLightEnvironmentComponent)
Warning, Can't find files matching C:\UDK\UDK-2013-02\Binaries\Win32\..\..\Development\Src\Utactionpa wn\Classes\*.uc
Success - 0 error(s), 3 warning(s)
Execution of commandlet took: 7.82 seconds
[mai 27, 12:25 ] COMMANDLET 'UDK.exe make -full' SUCCEEDED
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GunnerJnr repliedOriginally posted by SuperMeatBoyInc View PostW0w who knew such an old post could be so helpful
thanks alot!! helped me create my own cam.... but i'm still having problems with how to rotate the pawn when in free cam...
any suggestions on what could help me?
Also why im here I have edited my camera a bit to be a fixed over shoulder cam but im now having trouble implemented the zoom, can any body help with this I want it so when I zoom it gives me a kind of fps style zoom like the player is looking down the barrel. code can be found here
HELP-Please-On-Implementing-a-shoulder-style-GOW-zoom!
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SuperMeatBoyInc repliedW0w who knew such an old post could be so helpful
thanks alot!! helped me create my own cam.... but i'm still having problems with how to rotate the pawn when in free cam...
any suggestions on what could help me?
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GunnerJnr repliedOriginally posted by GunnerJnr View PostI only have one small error now and that is when I run my level from the batch file it starts in the basic fps mode its not picking up my game info code! hmmm any suggestions??
Oh and I forgot to mention that yes I have used GameInfo in the editor and the config files
WOW took a while but i found the fix to get it running in the batch file. Just needed to add this to the GameInfo class.
Code:static event class<GameInfo> SetGameType(string MapName, string Options, string Portal) { return class'RhoneGame.RhoneGameInfo'; }
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GunnerJnr repliedI only have one small error now and that is when I run my level from the batch file it starts in the basic fps mode its not picking up my game info code! hmmm any suggestions??
Oh and I forgot to mention that yes I have used GameInfo in the editor and the config files
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GunnerJnr repliedPROBLEM SOLVED, for anybody wanted to add a gun to their player I suggest following this brilliant extension to this tutorial works perfectly
TUTORIAL CAN BE FOUND HERE: http://forums.epicgames.com/threads/...rial-extension
AS you can see in the video its now working
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GunnerJnr repliedAfter playing about changes the classes the my game classes extend to, I think I may of found the bug why we cannot use a weapon with this camera code!
When changing
Code:class RhonePlayerController extends GamePlayerController;
Code:class RhonePlayerController extends UTPlayerController;
As you can see the pawn picks up the gun (to the little mesh its not visible, to the big hidden mesh behind, which im assuming is the real pawn it is visible). So my conclusion is that this is the bug now I just got to find a way of fixing it!
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