Ah, well right now the DeltaTime function isn't in the tutorial at all. It basically returns the time since the last program cycle. This is useful in the lerping functions, since the way it's written now, the lerp function is called every tick. This becomes a problem in that, this makes the speed of the zoom dependent on how fast your game runs.
If you add in a statement telling the UDK not to lerp update unless a certain time has passed, even if the frame rate goes through the roof, the camera will still move at the same rate.
If you add in a statement telling the UDK not to lerp update unless a certain time has passed, even if the frame rate goes through the roof, the camera will still move at the same rate.
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