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UDK Community Links - Tutorials and Videos

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  • replied
    Since my old tutorials are in spanish, I though that the international community wouldnt care about them, but now I have discovered that there are others made in spanish too.

    Here you got it:

    Spanish videotutorials, about adding custom content.

    http://vimeo.com/channels/r1esg0

    Leave a comment:


  • replied
    hey can you add my tutorials? links at are my sig, and includes an RPG Inventory Starter Kit

    Leave a comment:


  • replied
    I have a tutorial series on how to create the mobile game Attack The Horde. Its based on the Jazz Jackrabbit tutorials but breaks down everything you need

    http://www.youtube.com/playlist?list=PLDA45E657430C9E5C

    My channel has a few other bits and pieces as well.

    Leave a comment:


  • replied
    What a big deal, I'm not gonna use it for commercial purpose, just for self education...

    Thank you for your response, anyway!

    Leave a comment:


  • replied
    Originally posted by AlanGrid View Post
    Hi everyone!

    Could you help to find packages from this Static Mesh Catalog (http://utmapping.wikidot.com/static-mesh-catalog) to download, because the assets in UDK are not full. And as I just started to learn Unreal engine, such limitations make studying a little bit hard!

    I would very appreciate any help

    Best regards
    Those are assets from Unreal Tournament 3. You cannot download them and using them would be a violation of the UDK EULA and copyright law. The UTGame example provides a healthy subset of these for you to use.

    Leave a comment:


  • replied
    Hi everyone!

    Could you help to find packages from this Static Mesh Catalog (http://utmapping.wikidot.com/static-mesh-catalog) to download, because the assets in UDK are not full. And as I just started to learn Unreal engine, such limitations make studying a little bit hard!

    I would very appreciate any help

    Best regards

    Leave a comment:


  • replied
    Hi Steve.

    It would be nice if you can also add my youtube channel to the site. On my youtube channel you can find UDK-Tutorials about everything. All videos are in german and in english available and I upload new video every week. At the moment there are 98 videos about UDK on my channel!

    Here is the link to my tutorials: http://www.youtube.com/user/MetalGam...s?feature=mhee

    Leave a comment:


  • replied
    Could you include my UnrealScript IDE for Sublime Text 2 in the Community Tools and Utilities section?
    That would be great!

    Leave a comment:


  • replied
    Hi all,
    I'm a new user to the current version of UDK, so the first thing I did after launching it was go to the Video Tutorial link. I discovered the Video Training Modules (with a VTM prefix on their links) do not work in 64-bit Windows 7. I knew these videos were 7 years old, but thought there'd still be good practices to learn in them. So I downloaded the codecs as instructed, but wasn't able to see video. Only the sound portion worked.

    Solution: Import the old tutorials into the current version of Camtasia Studio 8. Add them to the timeline, then "Produce & Share" them to create mp4 videos that work nicely. There is some quality reduction because it's being dropped down to 720p from the original 1280X1024 resolution, but the basics are there in all their glory for anyone who wants to resurrect them.

    Anyway, I hope that helps anyone who might have run into the same issue.

    Leave a comment:


  • replied
    Originally posted by Manickavasagar View Post
    Hi

    Can I ask you the following please?

    1. With UDK-2012-5, Can I straightaway start creating a game without setting up a new project?
    2. If we really need to set up a new project for a game, Is there any tutorial for UDK-2012-5?
    3. Is it possible to create a commercial game using Kismet without hand coding of unrealscript?

    Thank you for your reply.

    Mani
    1. are you talking about Visual studio projects ? if yes, then you can code without creating a new project i used to use notepad when i started out and saved the file as .uc file, UDK has it's own "debugger" which compiles codes there's no need to compile with Visual Studio unless you really want to, that was an advantage to me as it compiled my codes made from notepad.
    2. if you really want to because as i said above you don't really need to, but if you really want to then i reckon this should help http://forums.epicgames.com/threads/...Fringe-and-UDK
    3. depends which kind of game you want to create, if you want to create a really small game you know just one level nothing too fancy then you can use kismet, commercial game does not mean topnotch AAA game, so as i said it depends upon which kind of game you wish to create,

    Leave a comment:


  • replied
    Hi

    Can I ask you the following please?

    1. With UDK-2012-5, Can I straightaway start creating a game without setting up a new project?
    2. If we really need to set up a new project for a game, Is there any tutorial for UDK-2012-5?
    3. Is it possible to create a commercial game using Kismet without hand coding of unrealscript?

    Thank you for your reply.

    Mani

    Leave a comment:


  • replied
    I've written a few tutorials as I've been learning:

    http://www.mavrikgames.com/tutorials

    I plan on writing more as I go, so hopefully they're helpful!

    Leave a comment:


  • replied
    heres my little contribution

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  • replied
    Hey everyone,

    We've set up a tutorial site about several subjects (with more tutorials upcoming), here's the link: http://www.ingridvanbeek.com/udk/
    Thanks!

    Leave a comment:


  • replied
    Delicious. Though part two did raise questions about why I'm using landscape instead of terrain as it appears you can use deco layers to paint speedtree populations. :/

    Leave a comment:

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