Here is a basic material setup which combines the "Wind Direction and Speed" node with the "Foliage Normalized Rotation Axis and Angle" node into the world position offset.
This setup is used with an interactive foliage actor and a wind actor. It makes the foliage rotate when it is touched taking vertex colour into consideration and also recreates a wind effect using the data from the wind actor in your scene. The advance material takes the object world position and uses it to create a wave affect over a field.
Hopefully this will help someone:
Advanced:
NEW Material Snippet
Basic Setup:
OLD Material Snippet
Feel free to add interesting and more advanced material setups for interactive foliage.
*Edit - Youtube link:
NEW:
New vertex material.
OLD:
First vertex material Test.
This setup is used with an interactive foliage actor and a wind actor. It makes the foliage rotate when it is touched taking vertex colour into consideration and also recreates a wind effect using the data from the wind actor in your scene. The advance material takes the object world position and uses it to create a wave affect over a field.
Hopefully this will help someone:
Advanced:
NEW Material Snippet
Basic Setup:
OLD Material Snippet
Feel free to add interesting and more advanced material setups for interactive foliage.

*Edit - Youtube link:
NEW:
New vertex material.
OLD:
First vertex material Test.
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