Announcement

Collapse

The Infinity Blade Forums Have Moved

We've launched brand new Infinity Blade forums with improved features and revamped layout. We've also included a complete archive of the previous posts. Come check out the new Infinity Blade forums.
See more
See less

[Tutorial]Updated_Simple Esc/Pause Menu

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Tutorial]Updated_Simple Esc/Pause Menu

    Deleted!!!

  • #2
    Thanks, it also helps to understand how to map new inputs

    Comment


    • #3
      this do not work for me i cant find Bindings=(Name="Escape",Command="CloseEditorViewpo rt | onrelease ShowMenu")

      and on the part where you say add this function i had to add that function to MygameInfo or just Mygame?

      Comment


      • #4
        Props to you.

        Comment


        • #5
          now everytime i try compile it say unexpected { in Red and it no work

          Comment


          • #6
            thanks now it works but you dont know how to make this when i click on exit of game in my pause menu it close the game

            Comment


            • #7
              well apareantly youtube delete you video maybe make it in parts

              Comment


              • #8
                awsome
                nice work .

                Comment


                • #9
                  Obrigado boa onda xnaSorcerer !

                  Comment


                  • #10
                    how the heck do i just make it quit on the press of escape key?????
                    Edit
                    Found Solution : http://utforums.epicgames.com/showthread.php?t=720159

                    Comment


                    • #11
                      In the main menu, could I make an active 3D world in the background? If yes, How?
                      I want to have a windmill and some flowing water.

                      Comment


                      • #12
                        And I won't see the player? Like in one clip on youtube (I think it's your clip), when the guy spawn with the main menu, the pawn was right behind the menu.

                        Comment


                        • #13
                          sorcerer,
                          i been following your tutorial and would like to say thanks!

                          i got one problem though, i'm not getting anything executed in my own PlayerController.uc

                          when i simply bind the escape key to a quit command, my app will exit as wanted, but when i try to call your function (or any other function) in my playercontroller.uc nothing happens.

                          maybe you got any hint for this
                          i'm running on the march release btw

                          thanks
                          chris

                          Comment


                          • #14
                            you need to specify your playercontroller in your gameinfo

                            Comment


                            • #15
                              thanks!
                              this is how my gameinfo looks like

                              class K3DGameInfo extends UTDeathmatch;

                              defaultproperties
                              {
                              PlayerControllerClass=class'K3DPlayerController'
                              DefaultPawnClass=class'K3DPawn'

                              Name="Default__K3DGameInfo"
                              }

                              Comment

                              Working...
                              X