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    questions for you
    1. does this happen to just one wheel, have you tried reversing into that area
    2. have you tried it on a different map
    3. do you have any errors/warnings when you compile your scripts
    4. do you have any errors/warnings in your launch.log when you play the car

    Comment


      Sorry i didnt update you people.


      Got it working, i guess now i need to write a Maya v2010 tutorial for vehicle in UDK.

      Here some photos of me enjoying my beta vehicle with what i have done so far.

      [SHOT]http://img89.imageshack.us/img89/6108/enjoying1.jpg[/SHOT]
      [SHOT]http://img835.imageshack.us/img835/2311/enjoying2.jpg[/SHOT]
      [SHOT]http://img259.imageshack.us/img259/2585/enjoying3.jpg[/SHOT]
      [SHOT]http://img840.imageshack.us/img840/5213/enjoying4.jpg[/SHOT]
      [SHOT]http://img98.imageshack.us/img98/5498/enjoying5.jpg[/SHOT]
      [SHOT]http://img521.imageshack.us/img521/4897/enjoying6.jpg[/SHOT]


      Just need to recheck the wheel radius, but this is not a priority for now since i know where to do that ...

      hmmmmm now what's next... weapon done, vehicle done, character ? or polishing the beta game ? ...hmmmm lets see

      But you know i am not happy since the way UDK does suspension isnt what i have in mind,

      UDK DOES
      [SHOT]http://img84.imageshack.us/img84/8691/whatudkdoes.jpg[/SHOT]

      WHAT I WANT
      [SHOT]http://img510.imageshack.us/img510/5046/whatiwant.jpg[/SHOT]

      because me i dont want it to rotate with the lookat in animtree as UDK does, i want it to go down and up by stretching
      Is somebody there can tell me how to accomplish this suspension ?

      Please assist.

      Comment


        if anybody idea for my suspension, please tell me

        Comment


          i see that you've posted in nearly every vehicle thread on the forum read http://udn.epicgames.com/Three/SettingUpVehicles.html

          also if you read the above page you will notice that when you export your vehicle you need to extend the suspension to the lowest limit.

          then you need to write the code for an automatic leveling vehicle as most vehicles in the real/unreal world align themselves to the angle of the ground

          Comment


            Originally posted by geodav View Post
            i see that you've posted in nearly every vehicle thread on the forum read http://udn.epicgames.com/Three/SettingUpVehicles.html

            also if you read the above page you will notice that when you export your vehicle you need to extend the suspension to the lowest limit.

            then you need to write the code for an automatic leveling vehicle as most vehicles in the real/unreal world align themselves to the angle of the ground
            1. http://udn.epicgames.com/Three/SettingUpVehicles.html i have read this 20 times with more than 15 tries before asking in forum

            2. i know, and the suspension is at his lowest limit.

            3. write a code ? to make it stretch right ahead the Z axis up and down i need to write a code ? if you are right then please sir, explicite your idea with more details so i can write it. What the code should do and where ?, which classe to extend ?, etc... please explicit your idea with more detail

            Comment


              if you are asking what class to extend for this suspension you dont stand a chance.
              either fake it like i explained in the other thread or forget about it.

              Comment


                Fake with fat and thin cylinder like a shock absober i had that idea also but shall i remind you that UDK is rotating and not moving ? how do you want to fake it since his only movement is rotating ?

                Till now i don't understand your idea on how which axis or parameter you want to fake it....

                Comment


                  post a link with your content so that people can see where your problem is, off the top of my head i think you can set the lookat's to be rotaion or translation.
                  as an example for my tracked vehicle tutorial (tank) i have the track section move up and down when the wheel moves up and down so it is posible you just need to look deeper into the properties.

                  Comment


                    Originally posted by geodav View Post
                    post a link with your content so that people can see where your problem is, off the top of my head i think you can set the lookat's to be rotaion or translation.
                    as an example for my tracked vehicle tutorial (tank) i have the track section move up and down when the wheel moves up and down so it is posible you just need to look deeper into the properties.
                    Thanks for the Tank idea Geodav, let me do a tank so that i will certainly find how to accomplish my suspension.

                    By the way, where can i see or find your track vehicle (tank) ??

                    I dont remember i saw it....

                    Comment


                      at last a solution!
                      you got there in the end ut2007
                      the tank is at the bottom of this page
                      http://sites.google.com/site/ut40kmo...rials/udk_tank

                      Comment


                        Thanks, let me create a tank and see what i missed

                        Thank you guys

                        Comment


                          can any one create video tutorial ..

                          Comment


                            yes geodav has already done that

                            Comment


                              theres some problem with the gearbox
                              it only seems to have 3 forward gears, but it looks like theres 5 in the code
                              anyone know anything about this?

                              Code:
                              TorqueVSpeedCurve=(Points=((InVal=-600.0,OutVal=0.0),(InVal=-300.0,OutVal=80.0),(InVal=0.0,OutVal=130.0),(InVal=950.0,OutVal=130.0),(InVal=1050.0,OutVal=10.0),(InVal=1150.0,OutVal=0.0)))
                              		EngineRPMCurve=(Points=((InVal=-500.0,OutVal=2500.0),(InVal=0.0,OutVal=500.0),(InVal=549.0,OutVal=3500.0),(InVal=550.0,OutVal=1000.0),(InVal=849.0,OutVal=4500.0),(InVal=850.0,OutVal=1500.0),(InVal=1100.0,OutVal=5000.0)))

                              Comment


                                I believe that the two values are for reverse gears

                                Comment

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