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3D Buzz Video Tutorials - Using UDK

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    i havent seen all 3D buzz (not the eat3d tutorials...) tuts but only one that i did see had a small part about skyboxes but nothing (or too little to mention) about lensflares....

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      Update to Kismet VTM

      Hey Guys,

      I finally got around to walking through the VTMS on the weekend (well done Buzz Crew) I found that due to an update in the Jan/Feb UDK there is now an error in the VTM - in "05_-_Kismet__013_DelayedCountdown" video at around 6min 38sec they use an Action->Switch->Delayed. This node was remove from the UDK for some odd reason so I spent about 10 mins playing around to find a work around and thought I would share it with the community.



      Basically what I did was used a regular Switch with 11 links and a 'Remote Event' node calle "CountDown". I then put the delay on the link from the Remote Event to the Switch so you can modify the delay time in 1 spot. Then with each Play Announcement node I send the 'Out' to an 'Activate Remote Event' node firing off "CountDown" which allows the flow of the countdown to work as if I was using a Delayed Switch.

      My setup has the same layout roughly to the VTM - if anyone is not sure what I did or needs clearing instructions let me know I am happy to help.

      One thing I would like to see the Buzz crew do for VTMs for the UDK in the future is focus more onthe UDK side and less on the editor side - I would have liked to see some VTMs based on "this is how you get a character and camera into your udk project" - Dont get me wrong I loved the VTMs and I have learned a great deal more. But I would have at least expected a small uscript VTM on gettig a custom character, weapon and gametype and camera system (kinda a VTM on how Dungeon Defence or Wizzle was made) that would have been AWESOME Anyway - I hope this post helps those stuck in the Kismet VTM. Enjoy.

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        Thanks, i will take a look on it.

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          ParticleDemo package is missing from the 3dbuzz_assets.zip, anyone have this file? Thanks.

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            same problem here

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              just find out the particles pack is inside the topdown pack

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                I guess this topic is already flooded with problems :P. I haven't found any solution with search to my issue. I was doing Simple Level tutorial. In the part where I had to go to the Geometry mode and select a vertex in tutorial the move widget stayed planar but mine is under angle:



                Followed everything exactly. Also when trying to make my own level this thing happens. What might cause this? Using UDK March release.

                Thanks in forward.

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                  You have your widget pivot orientation set to local - the drop down box in the top of the screen that says "local" - click on that and set it to world. That should solve your problem.

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                    How do I use the assets in UDK?

                    I'm not sure which folders to put the files into in order to use them in UDK.

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                      Never mind I found out how to get them in now ^_^

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                        I'm trying to set up the keys in the "Top Down Game Tutorial" and when I try and apply Collision type "COLLIDE_TouchAll" to the keys I get this message popping up:

                        "World geometry Actors such as StaticMeshActor_0 must block other actors or have no collision at all."

                        I'm not sure what I did wrong or how to fix this problem.

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                          Originally posted by Yacob3 View Post
                          I'm trying to set up the keys in the "Top Down Game Tutorial" and when I try and apply Collision type "COLLIDE_TouchAll" to the keys I get this message popping up:

                          "World geometry Actors such as StaticMeshActor_0 must block other actors or have no collision at all."

                          I'm not sure what I did wrong or how to fix this problem.
                          Sounds like you place the mesh as a static mesh actor instead of an interpactor. You should be able to right-click on it and choose Convert to InterpActor or you can delete the existing one and place a new one as an InterpActor.

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                            Originally posted by ffejnosliw View Post
                            Sounds like you place the mesh as a static mesh actor instead of an interpactor. You should be able to right-click on it and choose Convert to InterpActor or you can delete the existing one and place a new one as an InterpActor.

                            Thanks that helped sort the problem out. I saw where I went wrong

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                              Kismet: Toggling Material: Set Vector Param?

                              I am watching video 05_-_Kismet__005_TogglingMaterial.mp4

                              at 00:01:35, the viewer is instructed to add:
                              New Actor-->Material Instance-->Set Vector Param

                              However, when attempting this, all I see is:

                              New Actor-->Material Instance-->Set Scalar Param

                              What am I doing wrong?

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                                It's probably been removed in a recent UDK version. I believe they are trying to steer more towards using Matinee for these things so that you are forced to use MaterialInstances properly.

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