i havent seen all 3D buzz (not the eat3d tutorials...) tuts but only one that i did see had a small part about skyboxes but nothing (or too little to mention) about lensflares....
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3D Buzz Video Tutorials - Using UDK
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Update to Kismet VTM
Hey Guys,
I finally got around to walking through the VTMS on the weekend (well done Buzz Crew) I found that due to an update in the Jan/Feb UDK there is now an error in the VTM - in "05_-_Kismet__013_DelayedCountdown" video at around 6min 38sec they use an Action->Switch->Delayed. This node was remove from the UDK for some odd reason so I spent about 10 mins playing around to find a work around and thought I would share it with the community.
Basically what I did was used a regular Switch with 11 links and a 'Remote Event' node calle "CountDown". I then put the delay on the link from the Remote Event to the Switch so you can modify the delay time in 1 spot. Then with each Play Announcement node I send the 'Out' to an 'Activate Remote Event' node firing off "CountDown" which allows the flow of the countdown to work as if I was using a Delayed Switch.
My setup has the same layout roughly to the VTM - if anyone is not sure what I did or needs clearing instructions let me knowI am happy to help.
One thing I would like to see the Buzz crew do for VTMs for the UDK in the future is focus more onthe UDK side and less on the editor side - I would have liked to see some VTMs based on "this is how you get a character and camera into your udk project" - Dont get me wrong I loved the VTMs and I have learned a great deal more. But I would have at least expected a small uscript VTM on gettig a custom character, weapon and gametype and camera system (kinda a VTM on how Dungeon Defence or Wizzle was made) that would have been AWESOMEAnyway - I hope this post helps those stuck in the Kismet VTM. Enjoy.
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I guess this topic is already flooded with problems :P. I haven't found any solution with search to my issue. I was doing Simple Level tutorial. In the part where I had to go to the Geometry mode and select a vertex in tutorial the move widget stayed planar but mine is under angle:
Followed everything exactly. Also when trying to make my own level this thing happens. What might cause this? Using UDK March release.
Thanks in forward.
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I'm trying to set up the keys in the "Top Down Game Tutorial" and when I try and apply Collision type "COLLIDE_TouchAll" to the keys I get this message popping up:
"World geometry Actors such as StaticMeshActor_0 must block other actors or have no collision at all."
I'm not sure what I did wrong or how to fix this problem.
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Originally posted by Yacob3 View PostI'm trying to set up the keys in the "Top Down Game Tutorial" and when I try and apply Collision type "COLLIDE_TouchAll" to the keys I get this message popping up:
"World geometry Actors such as StaticMeshActor_0 must block other actors or have no collision at all."
I'm not sure what I did wrong or how to fix this problem.
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Originally posted by ffejnosliw View PostSounds like you place the mesh as a static mesh actor instead of an interpactor. You should be able to right-click on it and choose Convert to InterpActor or you can delete the existing one and place a new one as an InterpActor.
Thanks that helped sort the problem out. I saw where I went wrong
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Kismet: Toggling Material: Set Vector Param?
I am watching video 05_-_Kismet__005_TogglingMaterial.mp4
at 00:01:35, the viewer is instructed to add:
New Actor-->Material Instance-->Set Vector Param
However, when attempting this, all I see is:
New Actor-->Material Instance-->Set Scalar Param
What am I doing wrong?
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