the one's that I did are in maya. The animation staff here uses maya, but the modeling staff uses max. go figure 
However, A lot of the material covered is in the editor in the skeletal mesh pipeline vids. I spent very little time in maya, so it should still be useful I think

However, A lot of the material covered is in the editor in the skeletal mesh pipeline vids. I spent very little time in maya, so it should still be useful I think

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