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    UDK Video Tutorials - Effects

    adding to Raven67854 awesome tutorials, I'm going to do more of the Special effects side of UDK. Blowing up objects, fire, smoke, water, explosions, etc.

    Creating a custom mesh and making it destructible using Unreal Physics tool

    [Part 1]: http://www.youtube.com/watch?v=l4-__PMrQ4g
    [Part 2]: http://www.youtube.com/watch?v=16kRwThqqIk

    Plug-in used in the tutorial is available here: http://www.mirvadim.com/

    Material and Particle System: Creating fire and smoke

    [Part 1]: http://www.youtube.com/watch?v=MQ7eZ34v9i8
    [Part 2]: http://www.youtube.com/watch?v=WtPQLBSFWgQ
    [Part 3]: http://www.youtube.com/watch?v=Lx_GdKkCAKg
    [Part 4]: http://www.youtube.com/watch?v=0tHHdV_nwVk

    If you have any requests, PM me.

    #2
    NICE! Thanks for your effort!

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      #3
      Nice and simple, good tutorial!

      Comment


        #4
        Good stuff...thanks.

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          #5
          Isn't possible to make some "semi-fixed" parts like in fracture?

          When you shoot, it always fully destroy the fence, no matter where you shoot.

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            #6
            Great tutorial, thanks

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              #7
              Originally posted by Saishy View Post
              Isn't possible to make some "semi-fixed" parts like in fracture?

              When you shoot, it always fully destroy the fence, no matter where you shoot.
              yes, in the Phat tool, there's a checkbox "fixed" that makes that portion of the model not break, like in fracture. I'm going to experiment in fracture today, see if I'm able to manipulate it in the physics tool.

              This is an upcoming tutorial for shattering glass with explosion
              http://www.youtube.com/watch?v=-y2C8a3bewY

              Comment


                #8
                Originally posted by Gizmosan View Post
                yes, in the Phat tool, there's a checkbox "fixed" that makes that portion of the model not break, like in fracture. I'm going to experiment in fracture today, see if I'm able to manipulate it in the physics tool.

                This is an upcoming tutorial for shattering glass with explosion
                http://www.youtube.com/watch?v=-y2C8a3bewY
                By putting fixed they will not break.
                With fracture they all break, but they only break where you shoot.

                You can also put some kind of friction, like the logs are glued together.

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                  #9
                  Originally posted by Gizmosan View Post
                  yes, in the Phat tool, there's a checkbox "fixed" that makes that portion of the model not break, like in fracture. I'm going to experiment in fracture today, see if I'm able to manipulate it in the physics tool.

                  This is an upcoming tutorial for shattering glass with explosion
                  http://www.youtube.com/watch?v=-y2C8a3bewY
                  I think what he is referring to is like at 3:00 in this video http://www.youtube.com/watch?v=-m4pe6UAS2M

                  Instead of blowing it all up in 1 hit, only the fracture part breaks off (unless its the one holding it all together ofcourse so nothing fly in the air).

                  Though, i dont use 3DSMax so :P

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                    #10
                    Hey Gizmosan. Really nice that you and so many other are taking to time for the community. You seem to have a bit deeper knowlage than the standard documentation posted on the UDK Wiki.

                    How about doing a tutorial on cinematic physics? Like the one in Gears of War when a helicopter crashes into a building?

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                      #11
                      First post updated
                      Material and Particle System: Creating Fire

                      Visceral89: yep, that's on the list

                      Comment


                        #12
                        Very nice tutorials Gizmosan, easy to follow and clear.

                        I have added these to the playlists on the UDKBase page on YouTube which is a collection of tutorials which others have uploaded which I think people will learn a lot from. The page is starting to get a fair amount of page hits already - 317 page hits in 4 days with 22 subscribers already. I have added you into my subscriptions so you will appear on the screen with all the others whos tutorials are listed.

                        Hope this is ok.

                        Thankyou

                        ** Just looked and according to YouTube it is at #74 for the most subscribed page on YouTube this week and has a little medal in the profile section. :-)

                        Comment


                          #13
                          Gizmosan, I'd like to see how you did the electricity effect for the resonator.

                          Thanx

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                            #14
                            That particle fire tutorial was great! Thank you!

                            I am fairly new to unreal and I can't seem to figure out how to make a light flicker with the fire. All I want to do is change the value of the brightness but I'm not sure how. I've read about projectors, and togglelights, dynamic lights, emitters yatta yatta, but I can't seem to find what I am looking for. If you or anyone could be of help that would be great.

                            Thanks!

                            Comment


                              #15
                              Nevermind. I found someone's advice to use a toggleLight and matinee. I couldn't come up with the correct combination

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