It's easy to enable source control features in UDK!
Simply open up UTEditorUserSettings.ini and search for "SourceControl". You'll want to make sure the "Disabled" option is set to "false". Next time you start the UDK Editor, you'll see a Perforce dialog box where you can select your workspace and user settings to use with UDK.
For example, in UTEditorUserSettings.ini:
[SourceControl]
Disabled=False
Also, you can change the default value for other programmers by changing the option in UTGame's DefaultEditorUserSettings.ini file.
Cheers for that Steve. Just curious, where is that linked from? Perhaps I'm just looking in the wrong place and finding all the locked versions rather than the UDK specific versions.
There is actually one other page that I'd *really* like to see (considering I really don't like writing anything without version control in place) is the following: https://udn.epicgames.com/Three/SCCIntegration
The PhysicsOverview page, which is linked from UDKProgrammingHome, has locked links to PhysXReference and Physical Animation. Without access to those topics that page feels a bit light; only collisions and vehicles. Maybe it needs links to these already unlocked articles:
- CollisionReference
- PhysicalMaterial
- PhysicsConstraintReference
- PhysicsDampingAndFriction
- SettingUpVehicles
I was having trouble with applying materials to geometry in the editor. I wound up looking at an unofficial tutorial, which seemed to show the workflow as being quite clunky. I'd love to see as much as possible to understand why things have been set up the way they have.
Please post any documents you would like to see but can't access. We've massively increased the number of publically available UDN documents, and we've tried to open up every document that isn't focused either on C++ source code or console platforms. We'd like to know if we've missed something useful to UDK users.
I posted a few in another thread, but since you're asking here:
Please post any documents you would like to see but can't access. We've massively increased the number of publically available UDN documents, and we've tried to open up every document that isn't focused either on C++ source code or console platforms. We'd like to know if we've missed something useful to UDK users.
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