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  • replied
    Originally posted by Sir_Brizz in another thread
    Is there seriously no other way than nFringe to debug UnrealScript? No UE3 licensee needs UScript debugging????
    Three/UnrealScriptReference has locked links to Three/DebuggingTools and Three/UnrealDevelopmentEnvironment.

    I apologize if those links are complete concerned with native code, but I'm judging books by their cover here.

    Leave a comment:


  • replied
    I recommend using http://udn.epicgames.com/Three/UDKProgrammingHome.html and http://udn.epicgames.com/Three/UDKCo...ationHome.html as starting points for UDK documentations. We'll be maintaining and filling out those pages.

    It's easy to enable source control features in UDK!

    Simply open up UTEditorUserSettings.ini and search for "SourceControl". You'll want to make sure the "Disabled" option is set to "false". Next time you start the UDK Editor, you'll see a Perforce dialog box where you can select your workspace and user settings to use with UDK.

    For example, in UTEditorUserSettings.ini:

    [SourceControl]
    Disabled=False

    Also, you can change the default value for other programmers by changing the option in UTGame's DefaultEditorUserSettings.ini file.

    Leave a comment:


  • replied
    The following link from the “Whizzle_Creation_Document_1_2.pdf” Making off needs a account:
    https://udn.epicgames.com/Three/Mast...0Basic%20Setup
    its about fur materials

    Leave a comment:


  • replied
    Cheers for that Steve. Just curious, where is that linked from? Perhaps I'm just looking in the wrong place and finding all the locked versions rather than the UDK specific versions.

    The places I'm looking are
    http://udn.epicgames.com/Three/SiteMap.html and http://udn.epicgames.com/Three/PublicTopics.html

    There is actually one other page that I'd *really* like to see (considering I really don't like writing anything without version control in place) is the following:
    https://udn.epicgames.com/Three/SCCIntegration

    This is linked to from http://udn.epicgames.com/Three/UnrealEdUserGuide.html which I found via the public topics page.

    Leave a comment:


  • replied
    Hi Steve! Thanks a bunch for looking into unlocking the documentation for us. Really appreciated!

    I, for one, I'm dying to look at almost ANY of the links on the The UNREALĀ® Way page.

    http://udn.epicgames.com/Three/TheUnrealWay.html

    notably the following:
    Frequently Asked Questions
    Common Tech Problems
    Coding Standard
    Architecture Overview
    Code Orientation
    Changing Units

    It just seems strange that on a page dedicated to telling us how to do things The Unreal Way, only three links are accessible.

    Again, thanks a bunch for looking into it for us!
    - John

    Leave a comment:


  • replied
    The PhysicsOverview page, which is linked from UDKProgrammingHome, has locked links to PhysXReference and Physical Animation. Without access to those topics that page feels a bit light; only collisions and vehicles. Maybe it needs links to these already unlocked articles:
    - CollisionReference
    - PhysicalMaterial
    - PhysicsConstraintReference
    - PhysicsDampingAndFriction
    - SettingUpVehicles

    Leave a comment:


  • replied
    The UDK version of UnrealFrontEnd is documented at http://udn.epicgames.com/Three/DevelopmentKitUFE.html

    I'm adding some more links to that.

    We're looking into all the requests on this thread. Thanks!

    Leave a comment:


  • replied
    Thanks Steve, I guess locking console and C++ docs does make sense.

    I was looking for basic info on using the Level Editor. The link that's locked is,

    https://udn.epicgames.com/Three/LevelEditorUserGuide

    I was having trouble with applying materials to geometry in the editor. I wound up looking at an unofficial tutorial, which seemed to show the workflow as being quite clunky. I'd love to see as much as possible to understand why things have been set up the way they have.

    Leave a comment:


  • replied
    Originally posted by Steve Polge View Post
    Please post any documents you would like to see but can't access. We've massively increased the number of publically available UDN documents, and we've tried to open up every document that isn't focused either on C++ source code or console platforms. We'd like to know if we've missed something useful to UDK users.
    I posted a few in another thread, but since you're asking here:

    Some examples of items that seem like they could be useful:
    https://udn.epicgames.com/Three/ConfigurationFiles (I'd really like to see this one, to see if I can move around the directory structure a bit to make it more feasible to use version control)
    https://udn.epicgames.com/Three/Mast...ableOfContents
    https://udn.epicgames.com/Three/ScriptProfiler (not sure if this is included with the UDK, but it would be nice if it was)
    https://udn.epicgames.com/Three/UnrealFrontend (this is included, though I realise the licensee copy has many more options)

    There are probably a few more, but those are the ones I can recall.

    Leave a comment:


  • replied
    Hallo
    One looked pages that could be intresting is: https://udn.epicgames.com/Three/SpeedTree
    sadly i cant run speedtree at all, as reported here: http://forums.epicgames.com/showthre...0#post26948570
    hopfully someone will find a solution to let me run Speedtree

    Leave a comment:


  • replied
    Please post any documents you would like to see but can't access. We've massively increased the number of publically available UDN documents, and we've tried to open up every document that isn't focused either on C++ source code or console platforms. We'd like to know if we've missed something useful to UDK users.

    Leave a comment:


  • replied
    I doubt it, since much of it is aimed at full licensees, but I'd expect more documentation would become available for UDK over time.

    Leave a comment:


  • started a topic Locked online docs?

    Locked online docs?

    Any chance the locked areas of the online docs will be unlocked for everyone?
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