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    I'm guessing because this is still a work in progress asset that this page is meant to be locked for now, but on the off chance it was locked by accident - https://udn.epicgames.com/Three/Proc...ldingsTutorial

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      ProcBuildingsTutorial will be public tomorrow. Thanks for pointing it out.

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        Once again, cheers Steve

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          Hey Steve, this one isn't so much locked but rather missing. Is there any chance you have any documentation on UDN for the ObjectRotation expression in the material editor, I haven't had much luck with getting it to work.

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            It seems to be missing. I'll make a request for it.

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              https://udn.epicgames.com/Three/UsingNavigationMeshes
              https://udn.epicgames.com/Three/Cont...Drop%20Changes
              just been looking at the april beta and these docs are locked

              http://udn.epicgames.com/Three/Conte...endent%20Halos
              and this one is missing

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                Missing ones are just bad URLs, %20's..

                http://udn.epicgames.com/Three/Conte...ependent Halos

                Second one you listed is.
                http://udn.epicgames.com/Three/Conte...d Drop Changes

                Navmesh info is always helpful if it would be made available.

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                  The navmesh document is currently available at http://udn.epicgames.com/Three/Using...ionMeshes.html

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                    I know this may be a nutty request, but any chance of opening up those old UE2 pages that we were never allowed to see as "non-licencees"?

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                      Originally posted by FewPosts View Post
                      I know this may be a nutty request, but any chance of opening up those old UE2 pages that we were never allowed to see as "non-licencees"?
                      Since games are still being developed using UE2 engine I doubt they will.

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                        In case this thread is still applicable, I'd be interested in knowing if this file is specifically geared toward the C++ infrastructure or if it might express some concepts that might help develop further understanding into UDK. If it is a mix of both, would it be possible that we'll ever see this sort of content separated out into chunks that might allow partial access to UDK users?

                        https://udn.epicgames.com/Three/ArchitectureOverview

                        Just a bit curious, as I've had a lot of trouble with understanding issues specifically with configuration in UDK. I can code plenty of things, but can never get them working in the game since their isn't much documentation regarding the current organization of configuration files.

                        Best regards!

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                          Hey I was searching for online documentation for physics volumes (mine don't seem to work) when I just noticed that Using Volumes is locked. Seems a bit silly.

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                            There is no reason for that to be private. However, it also isn't that helpful in its current state. It just links to the pages below:


                            It's been on the list to get updated as soon as priorities allow. Just haven't had time to get to it yet.

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