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    AI always stop at edges

    When my AI are moving towards a location and they encounter a drop-off on the surface they're walking on, they always stop at the edge.

    I'd like them to just drop off the edge. Anyone know if this is a param or something I need to change?

    Thanks in advance.

    #2
    Bump. Really can't find where this is getting handled. I've tried playing with these props in Pawn:

    bStopAtLedges
    bAllowLedgeOverhang
    bPartiallyOverLedge

    But my AI pawns always stop dead when they reach an overhang on the floor (almost like they've hit a wall). Does anyone have any experience with this that could offer any advise?

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      #3
      For anyone interested; it was LedgeCheckThreshold in the pawn class that was what I was after

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        #4
        Was going to suggest a small kick to the bot if all else fails e.g.
        Code:
        theBot(Pawn).Velocity.X = 200;
        theBot(Pawn).Velocity.Y = 200;

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