I'm just wondering why my pawn is getting rotated when it runs head on into a collision wall. My game is a top down shooter, and the pawn gets rotated 90 degrees to the left or right when it runs into a wall.
I tried doing a trace infront of the pawn to see if geometry was in the way, and when it was, kill all movement. But this started to feel really clunky and snaggy, even on the most basic of collision boxes.
How do i stop the pawn from rotating when it hits a wall please?
Thanks
I tried doing a trace infront of the pawn to see if geometry was in the way, and when it was, kill all movement. But this started to feel really clunky and snaggy, even on the most basic of collision boxes.
How do i stop the pawn from rotating when it hits a wall please?
Thanks
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