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Take damage when player collide with another Actor

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    Take damage when player collide with another Actor

    Hi,
    As the title say, I need when player collide with another Actor, take damage, I tried blockActor and CollideActor variables in UTPawn, but it doesn work. I need your help...

    #2
    Google romero unreal script tutorials.

    Use actor.bump function.

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      #3
      Originally posted by Neongho View Post
      Google romero unreal script tutorials.

      Use actor.bump function.
      yes, I understand, but i dont know how to do it...
      I have class IHSAI which extends from AIController ( theres some basic logic, when enemy see the player, follow the player ).........and class of player which extends from classic from UTPlayerController and UTPawn.....furthermore, enemy as Pawn use UTPawn to....So my final questin is, HOW or where i have to write the BUMP function.

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