I haven't found much on using particle systems dynamically in UnrealScript, just particle system creation itself. Using the UT Linkgun beam particle system, I've come up with:
This creates the beam, with one end of it on the actor, and the other end going off to what I guess is (0,0,0). How can I change the beam's starting and end locations? I believe I can't change the (0,0,0) end of the beam without attaching it to something like a socket. I'm looking through the Linkgun and BeamWeapon source code and trying to see how it works, but any help I can get here is appreciated.
Code:
Begin Object Class=ParticleSystemComponent Name=LaserBeam bAutoActivate=TRUE Template=ParticleSystem'WP_LinkGun.Effects.P_WP_Linkgun_Altbeam_Blue' SecondsBeforeInactive=1.0f End Object BaseBeam=LaserBeam Components.Add(LaserBeam)
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