I have a simple actor class (extending from Actor.uc) with a mesh in my world that I'm replicating so that all clients can see it. Here's what's in it's def props:
It seems to replicate fine and all clients can see it. However when I update it's location on the server, this doesn't replicate to clients. If i update the location in the same call while spawning it in, the clients receive this fine, but after that the location never replicates.
Could anyone shed any light on why location isn't replicating after the initial spawn?
Code:
bOnlyDirtyReplication=true NetUpdateFrequency=8 RemoteRole=ROLE_SimulatedProxy bHidden = false NetPriority=+1.4 bStatic=false bNoDelete=false bGameRelevant=true
Could anyone shed any light on why location isn't replicating after the initial spawn?
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