Announcement

Collapse
No announcement yet.

Client 'jitter' when travelling uphill on a network game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I believe the player movement prediction logic could be a good place to investigate this 'jitter'.

    Detailed here: http://udn.epicgames.com/Three/Netwo...ew.html#Player Movement and Prediction

    Leave a comment:


  • replied
    Anyone know if adjusting the NetUpdateFrequency could smooth out the player movement on network games?

    Leave a comment:


  • Client 'jitter' when travelling uphill on a network game

    I'm finding that there is a subtle jitter in movement for clients when running uphill in a network game (which doesn't exist in standalone mode). I'd really like to get the fluid movement that i have during standalone.

    Would anyone know what might be causing this, or where i might look to troubleshoot the issue?
Working...
X