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Client 'jitter' when travelling uphill on a network game

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    Client 'jitter' when travelling uphill on a network game

    I'm finding that there is a subtle jitter in movement for clients when running uphill in a network game (which doesn't exist in standalone mode). I'd really like to get the fluid movement that i have during standalone.

    Would anyone know what might be causing this, or where i might look to troubleshoot the issue?

    #2
    Anyone know if adjusting the NetUpdateFrequency could smooth out the player movement on network games?

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      #3
      I believe the player movement prediction logic could be a good place to investigate this 'jitter'.

      Detailed here: http://udn.epicgames.com/Three/Netwo...ew.html#Player Movement and Prediction

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