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Rocket Projectile Collision Question

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    Rocket Projectile Collision Question

    My player pawn fires a rocket, but as the weapon is held on his shoulder the projectile fires over the tops of the enemy pawns. I extended the collision of the enemy pawns by changing the Z Translation in the default properties, but this was causing more problems, so I reverted.

    I looked at the CheckRadius setting in the rocket projectiles properties and increased it, but it didn't seem to do anything. How can I increase the size it checks to see whether it collides with anything?

    Thanks

    #2
    CheckRadius is probably for calculating splash damage on detonation. The size of the collision component (cylinder component) determines the physical size of the projectile while in flight. Be aware that this is handled internally like a world-aligned box, so shouldn't be more than a few unreal units in size.

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      #3
      That fixed it! Thanks Spoof

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